A bug moves across the screen and you need to keep it between the green and blue bars in order to pass the level. It progressively gets harder and slightly faster.
I wanted to create a Mario like game where you need to collect coins. You are a small elf that needs to hop from platform to platform to collect coins. Don’t fall or you will have to restart!
The most challenging aspect of this game was coding the layouts to change. I troubleshooted a lot by adding buttons/sprites that the user could click. I found that coding the layouts changing inside the event when the player gets to the end was the easiest option.
Game Unfinished Component
I wanted to add a button to the end of the game that would allow the player to restart at the beginning.
I also wanted to add a monster that would shoot at the player. I coded everything for the monster, but I wasn't able to get it to walk back and forth. I could only make it change directions once and fall off the edge.
Game Next Steps
If I had another week to work on this, I would add
Add another level
Add a monster that would track the player's location and shoot at them.
I set out to make a fun and engaging game where the user must collect gems, and follow directions to complete tasks in order to complete and win the game.
I wanted it to be an exploration game where you run around and collect different gems and whatnot to get yourself to the end and find your way through the mazeish world I created.