Dodge the Fences
The design I originally set out to do was to have a game where you jump over the fences and try to go as far as you can then what I came up with which was jumping around them and trying to get the coins while the game becomes harder and harder the higher you get for a score. Also having silvers coins and gold coins once you reached certain score levels to signify that you are getting closer to the end.

One of my biggest challenges was coming up with an idea for a game. Inside the game, one of the biggest challenges was trying to fix a bug in the game that makes the character freezes at a certain y coord and won’t go down naturally. The only way to fix it is to go up but this is a challenge because it affects the gameplay and makes you sometimes die and you had no control of it happening. Another challenge was making the size of certain sprites a good size so that it's not too hard to play but also not too easy.
One thing that didn’t get down was to add more obstacles to the game the higher the score got to great a higher difficulty for the game. Another thing that didn’t get done was changing the player's velocity to a random number the higher they got to add another layer of difficulty. I also wanted to add more bonuses. I had one where if you had a 50 score and 3 lives it would add one life but I would defiantly want more like maybe adding a special coin that pops up if you only have one life but the coin is harder to get but gives you 2 lives or something like that.