CS Discoveries

Computer Science Discoveries

Game Author
Isaac Garcia
Game Image
Image of game
Game Description

I designed this game to be a combination look of Namco's hit arcade classic Galaga and Nintendo's hit side-scrolling shooter game Gradius. It's about a Starship serving the starbase Interprize, while protecting it from a barrage of meteors trying to destroy the main shield reactor that keeps the starbase running. 

Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Challenges

Getting the sprites to look the best that they can be. All the sprites were drawn by me, and by wireless mouse too. I didn't know why I thought to hook up my drawing pad to my computer to draw the sprites but hey, I got them done but it did take a while to get everything down.  

Game Unfinished Component

I wasn't able to implement a shooting function for the starship so I had to improvise another function. So instead of making the starship shoot projectiles, I made it have a permanent shield that way it can push the meteors away from the  Shield Reactor, which in turn gives the player points.  

Game Next Steps

If I were to do anything differently, I would probably ask to move the project to a different game making platform to actually make my game, like Construct. If I were to have made X-savior on Construct, I feel like it would be a really good game in terms of mechanic's story and overall pick up and play genre.

Game Author
Morgan Cross
Game Image
Image of game
Game Description

Aliens like burgers so feed the alien!

Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Author
Aidan Costello
Game Image
Image of game
Game Description

My goal was to make a clicker / idle game of my own. I play these games regularly on my own so I wanted to see if I could make one. I chose chicken because I am a big fan of spicy food and spicy wings. 

Game On Mobile?
Yes
Game Course
Game Year
Game Genre
Game Tool
Game Challenges

My main problem was not being able to have single mouse clicks. One of the things about clicker games is having to spam your fingers on the screen, but in code.org one could hold down rather then click and get a faster result. Almost like how a computer bot would work. Another issue was the upgrade button constantly being on. Once the player is on a higher level they get to the point where they got over 100 points per click. The first upgrade is 100 points so if a player buys an upgrade for say 1,500 points and they have 1,600 points, the game would buy the 1,500 upgrade AND the 100 upgrade because the player has enough. I tried using If and Else statements to counter this problem but it didn't work. 

Game Unfinished Component

My game was only 6 stages. I could've done more but with various glitches around the not being able to click something once, the game got almost impossible. 

Game Next Steps

More levels for sure, a cleaner interface with a full on shop screen. Maybe powerups like x2 points for say 30 seconds or something to that nature.

Game Author
Ian Boyarsky
Game Image
Image of game
Game Description

I set out to design a game similar to Flappy Bird but with different characters.

Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Challenges

Getting the reset function to work properly. 

Game Unfinished Component

I was unable to figure out a final score display at the end of the game when you died.

Game Next Steps

Adding more obstacles that the fly has to overcome, and adding sound when the fly flies up, and when the fly dies. 

Game Author
Rose Bernardine
Game Image
Image of game
Game Description

I wanted to make it so that an alien had to collect something and I thought of Donuts and then something that is the opposite of donuts which is Veggies to be the thing that causes it to lose points.

Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Challenges

Figuring out how to make the veggies drop and get points and negative points.  Another challenge was trying to get the veggies and donuts not be on top of each other so that it wouldn't mess up the points.

Game Unfinished Component

I wanted to make different levels, like maybe for every five points the alien gets bigger to make it harder to miss the Veggies,  Adding more things to get more points. 

Game Next Steps

Getting the different characters during different levels, also changing how fast the alien moved to make it harder to get points.