The design I originally set out to do was to have a game where you jump over the fences and try to go as far as you can then what I came up with which was jumping around them and trying to get the coins while the game becomes harder and harder the higher you get for a score. Also having silvers coins and gold coins once you reached certain score levels to signify that you are getting closer to the end.
One of my biggest challenges was coming up with an idea for a game. Inside the game, one of the biggest challenges was trying to fix a bug in the game that makes the character freezes at a certain y coord and won’t go down naturally. The only way to fix it is to go up but this is a challenge because it affects the gameplay and makes you sometimes die and you had no control of it happening. Another challenge was making the size of certain sprites a good size so that it's not too hard to play but also not too easy.
Game Unfinished Component
One thing that didn’t get down was to add more obstacles to the game the higher the score got to great a higher difficulty for the game. Another thing that didn’t get done was changing the player's velocity to a random number the higher they got to add another layer of difficulty. I also wanted to add more bonuses. I had one where if you had a 50 score and 3 lives it would add one life but I would defiantly want more like maybe adding a special coin that pops up if you only have one life but the coin is harder to get but gives you 2 lives or something like that.
Game Next Steps
I think that if I had more time I would also add more obstacles to dodge the higher your score got and also changing the velocity of the character to a random number every time near the end of the game to add another challenger to the game. Lastly, I would add a more definite level system and trying to fix how close the coins can get to each other randomly.
I wanted to make a game similar to the bunny game in a previous lesson. I wanted to have it be a mix of themes and kind of weird/unique, so I had a lot of random and quirky sprites.
The biggest challenge for me was remembering how to do all these different things, especially some of the stuff we did towards the beginning of this unit.
Game Unfinished Component
I wanted to add more sprites and have enemies/defenders in my game but I didn’t have a lot of extra time to do it and also couldn’t remember how to do it so it just never got done.
Game Next Steps
I would’ve added more sprites/more elements to make the game different and exciting each time someone plays it.
I wanted to make it so that an alien had to collect something and I thought of Donuts and then something that is the opposite of donuts which is Veggies to be the thing that causes it to lose points.
Figuring out how to make the veggies drop and get points and negative points. Another challenge was trying to get the veggies and donuts not be on top of each other so that it wouldn't mess up the points.
Game Unfinished Component
I wanted to make different levels, like maybe for every five points the alien gets bigger to make it harder to miss the Veggies, Adding more things to get more points.
Game Next Steps
Getting the different characters during different levels, also changing how fast the alien moved to make it harder to get points.