I&" WMFC}p GglVT$m EMFgeU"   % % !+X @ Rp@"Calibri1@11$1Q1X11 11TQ1X11 g6[11 | ddh6[=-[X%7.@Calibr01U12/[% 1 1{-[%41| ddv% % %  TlXQ.U@@XL+X @XGame:;-K.Rp@"Calibri1@11$1Q1X11 11TQ1X11 g6[11 ddh6[=-[X%7.@Calibr\112/[% 1 1{-[%41 ddv% % % TXRz.U@@RL+X @P TT{.U@@{L+X @P ncNRp8@"Calibri1`11D1Q1X11,11TQ1X11 g6[11 ddh6[=-[X%7.@Calibr[U,Uw12/[%,1,1{-[%T1ddv% % %  TXKU@@L+X @hUnexplainable idWi.`.i`h.d-'% Ld-T9- !??% (   % % %  T|LT?U@@ L+X @\Glitches~..CUidM'% Ld!T-! !??% ( % % %  TTU"U@@U L+X @P ." ! X@ % % %  TT# P U@@# jL X@P ." !-D   % % %  TXDU@@XL-D  Design (what I set out to do)::.%,1E1- %. 11  111% % % TTDU@@L-D  P TTDU@@L-D  P lTTD U@@L-D  P m6 TxX "U@@X 2L-D  I set out to make a fairly complex game including $.100J+*.+, )&0J0.'+,I.0'000+ TX"U@@XzL-D  mazes, various monsters, a colJ,$.$*, 10$I10$. #+'1T"J U@@zL-D  plecting/spending -'0+$$/.000+ TlX U@@X0L-D  system, all topped off with a simple (but cool) $*$-J,100.01B0,$J0-00&01 TxX rU@@XZ2L-D  story line. Obviously nothing near that happened. $1*0.=/*10$*/10/+0., 0,0,00.0.0 TlXr= U@@X0L-D  Realizing my inability to program complexly (at 2.,$0+I*0,0)101+ ,I&1J0.(), TxXi RU@@X:2L-D  least I'm no where near labeled as "good" yet), I .,$J00B0..0.,,/..0,$%+010%*. TPXRU@@X+L-D  had to dumb the game down quite a bit. I wa 0,010/J00-+,I.00B000.+0B+TXR U@@L-D  Ps $ TtX 2U@@X1L-D  disappointed with the product, but that was what 0$,0010.0B00-0 1/0'000+B,#B0, TPX2U@@X+L-D  my skills could get me in the allowed time.J)$*$'100+-J.0/.,0B.0I.TT2U@@L-D  P ." ! D  % % %  T# D U@@# L D xWhat Didn't Get Done: S1- :11 ;. :11.TT D U@@ L D P TT D U@@ L D P 7 % % % T# p"U@@# 3L D Because I built it on Scratch the game area wasn't 2.',0$.0010*' +&00.++J.,.,B,$0 T# "fU@@# z5L D nearly as big as I wanted it to be, and that limited w0., *,#0+,$B,0&" WMFC 'g.010-,000,J.0 Tl# U@@# 0L D quite a number of things I wanted to do. I also 00.,00J/. 100+$B,0.01/1,#1 TT# rU@@# Z,L D didn't have time to fish out all the glitche0000,*.J-1$010,0.+'0.TlrU@@ZL D Xs. I $ TT# rgU@@# ,L D wanted to add more levels; I had at least 5 B,0.01,00I1 --*.$0,0,-,$/ T\# RU@@# :-L D programmed, but since one of my glitches was 0 1+ ,IJ.000$0'-1/.1I*+'/.$B,$ Tx# R9U@@# 2L D going between the levels, I had to delete quite a +10+0.A..00.-*.$0,010...00.+ T# m2U@@# 4L D few of them. I also wanted to add in a title screen .B1/.J,#1B,/.01,000+.$'..0 Th# 2U@@# /L D and some starting dialogue, but, again, due to ,00$0J.#, 0+0,1+0-00,+,000.0 T#   U@@#  L D hglitches this+'0.$0$TT   U@@ L D P T > U@@ L D xwas unable to happen.B,$00,0-10,00.0TT?l U@@?L D P ." '% Ld)@,C)@!??%  % Ld)@,C)@!??%  % Ld-@0C-@!??%  % Ld1@ C1@!??%  % Ld @ C @!??%  % Ld @ C @!??%  % Ld @C @!??%  % Ld@C@!??%  % Ld)D, )D!??%  % Ld D  D!??%  % LdD D!??% !- 6 % % %  TX # U@@Xm L- 6tBiggest Challenge: 4,,.$ 11-.1,.TT$ 7 U@@$m L- 6P @TT8 n U@@8m L- 6P 7 % % % TtX U@@X 1L- 6THE GLITCHES. Computers are definitely dumb, but o-9-:'-19-*01J00. $, .0.0.*0/J000 TtX e U@@XM 1L- 6then they're even dumber when they can't process 0.00-* ..*./00J0.B0.00-*',00 1&.$$ T,Xe  U@@X %L- 6a simple command. I went through the ,$J0-&1IJ,00B.00 10+00. TdX E U@@X- L- 6Tprog0 1+T\ E U@@- -L- 6ramming time and time and time again, trying ,IJ0+J-,00I.,00J.,+,0 *0+ TlXE G U@@X 0L- 6to figure out why this sprite appeared ahead of 1+0 -10B0)0$$0 .,00., .0,0.,01 ThX _ % U@@X /L- 6time or why this sprite was upside down or why hJ-1B0)0$$0 .B,#00$0.00B01B0) TX% ; U@@X} 4L- 6this backdrop lagged... the list is really endless. 0$0,'*010,++.0&" WMFC g0.$$ -,*.00.$$ TTX  U@@X ,L- 6When the project was presented to us, I had R0.00-0 1.'B,$0.#.0.010$0,0 TX |u U@@X] L- 6tplanned on using Con0,00.0100$0+110T} u u U@@}] L- 6struct 2, so the first 3 or so # 0'/#10. #.1$0 TXt U@@X 3L- 6classes were spent trying to plan my game via that ',$$.$B..$0.0*0+10,0J*++I.*+0, TX TU@@X<3L- 6platform, so when I discovered that I was going to 0,1J#1B0.00$&0). .00,B+$+10+0 TXT U@@X5L- 6be using Scratch, it cut into some time I could have 0.0$0+*' ,'0'000$0J-J.'1000+*. TXN4U@@XL- 6xspent fixing glitches.$0.0(0++'0-$TTO|4U@@OL- 6P ." !  6 % % %  T#  $ U@@# m L  6hWhat's Next: tS1- %=.* TT%  [ U@@% m L  6P 7 % % % T#  U@@# 3L  6No idea. Doing this game definitely helped me sort ;10.,910+0$++J./.0.)0.0.0J-$1 T\# e U@@# M -L  6out ideas and realize the true complexity to 100.,#,00 .,$-0.0.'0J0-()1 Tt# e _ U@@# 1L  6building a game, so the next step would probably c0000+,+,J.#10.0-'$./A1000 10,0) T\# E U@@# - -L  6be to build something using Construct 2, taki0.0000$0J-00+0$0+110$ 0&.,*Tp E U@@- L  6Xng my 0+I* T# E  U@@# 3L  6time and not feeling stressed about getting graded mJ-,0000-.0+$ .##.0,010*.0++ ,0./ T # x% U@@# #L  6for it. If I did decide to fix up "U1 000.'0-1(/0%Ty % U@@y L  6hUnexplainable;0.(0,0,0.TT % U@@ L  6P  Tt# %  U@@# } 1L  6Glitches," I would probably fix the glitches and :'0.$$A1000 10,0)(0-+'0.#,00 T# -  U@@# L  6xbuild on more levels.00010I1 --*.$TT. A  U@@. L  6P TTB o  U@@B L  6P ." % Ld) , ) !??%  % Ld-  - !??%  % Ld    !??%  % Ld    !??%  % Ld   !??%  % Ld) ,5) !??%  % Ld)6,9)6!??%  % Ld)6,9)6!??%  % Ld-6 9-6!??%  % Ld  5  !??%  % Ld 6 9 6!??%  % Ld 69 6!??%  % Ld 5 !??%  %&WMFCg Ld696!??%  % Ld696!??%  % % %  TTX9U@@XLP 6% % ( 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  d."System????????????????--,2HC@"Calibri--- 2 _HCH2Game:  @"Calibri---2 _fCH2  2 _kCH2  @"Calibri---  2 _tCH2Unexplainable     - @ !bt- --- 2 |tCH2Glitches - @ !Ot----  2 |CH2 ',"H2---  2 i82H" ',2C--- 82 HC2Design (what I set out to do):--- 2 C2  2 C2  2 C2 V2 H2C2I set out to make a fairly complex game including    82 HC2mazes, various monsters, a col  %2 C2lecting/spending S2 H0C2system, all topped off with a simple (but cool)   V2 H2C2story line. Obviously nothing near that happened. S2 H0C2Realizing my inability to program complexly (at    V2 H2C2least I'm no where near labeled as "good" yet), I  L2 H+C2had to dumb the game down quite a bit. I wa   2 C2s U2 H1C2disappointed with the product, but that was what L2 H+C2my skills could get me in the allowed time.    2 C2 ',!2--- ,2 82!What Didn't Get Done:  2 2!  2 2! ---X2 832!Because I built it on Scratch the game area wasn't  [2 852!nearly as big as I wanted it to be, and that limited  S2 802!quite a number of things I wanted to do. I also  M2 8,2!didn't have time to fish out all the glitche 2 2!s. I hM2 8,2!wanted to add more levels; I had at least 5  O2 8-2!programmed, but since one of my glitches was  V2 822!going between the levels, I had to delete quite a Y2 842!few of them. I also wanted to add in a title screen  R2 8/2!and some starting dialogue, but, again, due to  2 8 2!glitches this 2 m2! +2 o2!was unable to happen.  2 2! '- @ !B-- @ !B-- @ !C-- @ !C-- @ !2-- @ !2-- @ !3-- @ !!-- @ !B-- @ !2-- @ !!-,2C--- (2 "HC2Biggest Challenge: n 2 "C2  2 "C2 ---U2 /H1C2THE GLITCHES. Computers are definitely dumb, but e  U2 <H1C2then they're even dumber when they can't process e C2 JH%C2a simple command. I went through the   2 WHC2progO2 W]-C2ramming time and time and time again, trying    S2 eH0C2to figure out why this sprite appeared ahead of R2 rH/C2time or why this sprite was upside down or why  Y2 H4C2this backdrop lagged... the list is really endless. M2 H,C2When the project was presented to us, I had )2 HC2planned on using Con:2 C2struct 2, so the first 3 or so X2 H3C2classes were spent trying to plan my game via that   X2 H3C2platform, so when I discovered that I was going to  [2 H5C2be using Scratch, it cut into some time I could have   ,2 HC2spent fixing glitches. 2 C2 ',!2--- 2 "8 2!What's Next:   2 "u2! ---X2 /832!No idea. Doing this game definitely helped me sort e  O2 <8-2!out ideas and realize the true complexity to U2 J812!building a game, so the next step would probably t O2 W8-2!be to build something using Construct 2, taki 2 W2!ng my X2 e832!time and not feeling stressed about getting graded  @2 r8#2!for it. If I did decide to fix up "2 r 2!Unexplainable 2 r2! U2 812!Glitches," I would probably fix the glitches and d+2 82!build on more levels.. 2 2!  2 2! '- @ !B-- @ !C-- @ !2-- @ !2-- @ !!-- @ !B-- @ !B-- @ !B-- @ !C-- @ !2-- @ !2-- @ !2-- @ !!-- @ !!-- @ !!----  2 Hd --ddddddddddddddccccccccccccccccbbbbbbbb