J&" WMFC HhlVT$m EMFheU"   % % !+\ P Rp@"Calibri%D%H%E%Q1XH%D%hF%G%TQ1XH%D% g6[D%H% dh6[-[X%7.@CalibrJ%`xE4,E%2/[%hE%hE%{-[%E%dv% % %  TlXQ2U@@XL+\ PXGame:\P;-K.Rp@"Calibri%D%G%tE%Q1XG%D%\F%G%TQ1XG%D% g6[D%G% dh6[-[X%7.@CalibrJ%`x4 E%2/[%\E%\E%{-[%E%dv% % % TXRz2U@@RL+\ PP TT{2U@@{L+\ PP NRp8@"Calibri%C% G%D%Q1X G%D%E%G%TQ1X G%D% g6[D% G% ܑdh6[-[X%7.@Calibr[`x-`xwLD%2/[%D%D%{-[%D%ܑdv% % %  T\OU@@L+\ PhTurret DefenseaiFFdC-{d=ciNd'% Ld1=1 !??% ( % % %  TT2U@@L+\ PP ." ! \P % % %  T# . U@@# L \PxConstruct 2 .capx file110$ 0'.',0(-'% Ld# . #  !??% (  TT/ \ U@@/ L \PP ." '% Ld X [ X!??%  % Ld X [ X!??%  % Ld X[ X!??%  % LdX[X!??%  % LdX[X!??%  % Ld \ O \!??%  % Ld\O\!??% !-T S  % % %  TXTU@@XL-T S Design (what I set out to do)::.%,1E1- %. 11  111% % % TTTU@@L-T S P TTTU@@L-T S P TTT U@@L-T S P 6 T\X2 2U@@X-L-T S We wanted to create a create a tower defense R.B,0.00' .+.+' -,.,0B.0..0#. TX2yU@@XL-T S game with some resource m +,J.B0#0J..#10 '.JTz2 U@@zL-T S tanagement involved. ,0,+-J.00)1).0 T\X U@@X-L-T S We wanted there to be two to three different R.B,0.00. -00.A110..0. .0 TtXK U@@Xj1L-T S types of towers that served different functions, *0.$10B. #0,$.*./0. .000&10$ T`X U@@X.L-T S such as a basic tower that did damage, a slow $0'0,$,0,$&1A. 0,000,J,+.+$0B ThX bU@@XJ/L-T S tower that slowed enemy movement and either an 1A. 0+$1A.0.0-I*J0*-I.0,00.0. ,0 TtXbd U@@X1L-T S area of effect tower that hit multiple enemies or , .,1..'0B.0,0J00..0-J.$1 TTe by U@@e L-T S P TXz b U@@z L-T S Pa , TX BU@@X*3L-T S sniper tower that could shoot from long distances, $00. 0B.0,'100$/101I10+0$,0'.$ TtXBG U@@X1L-T S but didn t fire very quickly. For the enemies we 00000 .*.*00'***1 0-.0-J-$A. TlXe !U@@X 0&" WMFC (hL-T S wanted three to four different types of enemies B,0.00..010 0..0*0.$1.0-J.$ TlX! U@@Xy0L-T S based on different geometric shapes, more sides 0,$.0100. .0*.0J- '$0,0.$I1 .$0.$ TTX>  U@@X,L-T S meant that the enemy was more powerful. For J.,00,0..0-J*B,$J1./1B- 0*1  TX q U@@XY L-T S hresource mana .$10 &.J,0,T U q U@@Y L-T S gement we implemented a mine +-J.0B-J0-J.0.0,J0. TlXq U@@X 0L-T S that generated extra money during waves. We had 0,+.0. +.0.( +I10-*00 0+B+*.$R.0,0 T\X  Q U@@X9 -L-T S planned on having two different maps as well. 0,00.0100,*0+A10. .0J,0$+$A.TT = Q U@@ 9 L-T S P ." ! TS  % % %  T# T U@@# L TS xWhat Didn't Get Done: S1- :11 ;. :11.TT T U@@ L TS P TT T U@@ L TS P 7 % % % Tt# 2U@@# 1L TS We didn t get the boss added because we couldn t R.000*./.01#$,0/.00.',0$-A.&1000 T`# 23U@@# .L TS get it to spawn when we wanted. We didn t add +.0$0,B0B0.0A.A,0.0R-000,00 T# U@@# 5L TS the third tower(a sniper tower) that we unofficially 0.0 01A. ,$00. 0B. 0,B.0/1',) Tt# U@@# j1L TS planned on adding because Devon couldn t get the 0,00.010,000+0.',0$-9-)10&1000+.0. T,# {U@@# %L TS sprite done. There is also a bug wher $0 .01/.-0..$,$0,00+B0. T|-U@@| L TS de towers in .0B. $/ Th# ,bU@@# J/L TS your hand will attack enemies, and a bug where *10 0,00B,,'*.0-I.$,00,00+B0. . Th# bwU@@# /L TS one money appears out of apparently nowhere at 10.I10.),00., $101,00, .0*/1B0.., Tx# wBU@@# *2L TS the beginning of the game. We also didn t get any 0.0.+000+10.++J.R.,$0000+.,0* T# B U@@# L TS pmore than one map.J1.0,010-J,0TT BK U@@ L TS P ." % Ld)P,S)P!??%  % Ld)P,S)P!??%  % Ld-P0S-P!??%  % Ld1P S1P!??%  % Ld P S P!??%  % Ld PS P!??%  % LdPSP!??%  % Ld)T,R )T!??%  % Ld T R T!??%  % LdTR T!??% !-W F % % %  TXW # U@@X L-W FtBiggest Challenge: 4,,.$ 11-.1,.TT$W 7 U@@$ L-W FP TT8W n U@@8&" WMFC h L-W FP 7 % % % TX 5 U@@X L-W FOne of the greatest challenges =0.10-+ .,.$'0,./+.$T 5 U@@ L-W Fhwe faced was A.,&.0B,# T`X5 U@@X .L-W Ffiguring how change the enemy spawn mechanics +0 0+01B'0,0+.0..0.I*$0,B/I.'0,0'$ ThX  U@@X /L-W Ffrom continuous spawning to spawning in waves,  1I&100010$$0+B00+1$0+B00+0B+*.$ TxX U@@Xm 2L-W Fand issues related to that change. We deleted the ,00$$0.$ .+.010,&0,0+.R.0.../0. TX 2 U@@X L-W Fhpart of code 0, 1'1/.TT3 G U@@3 L-W FP TH  U@@H L-W Ffor the continuous spawning we 1 /.&10/010$$0,B00+B. TX d U@@XL 3L-W Fdeleted the code and completely redid it. From the 0...00.&10-,00'0J/..) .00*0J/. TdXd  U@@X L-W FTstar$, Td 3 U@@ L-W Flt and it worked.,00A1 ).0TT4d a U@@4 L-W FP ." ! W F % % %  T# W $ U@@# L W FhWhat's Next: S1- %=.* TT% W [ U@@% L W FP 7 % % % TP# 5 U@@#  +L W FWe would like to add additional towers and R.B100).1,00,0010,1A. $,00 Tt# 5 _ U@@# 1L W Fenemies as well as different maps. We would like .0.J.$,#A.,$0../J,0$R-A100*- TH# y U@@# *L W Fto perfect our balancing system. We would 10..'100,,0'0+$)$-JQ.A100T|z r U@@z L W F\like to *-1 T#  j U@@# m 3L W Fadd a sniper tower or an area of effect tower. For ,00,$00. 1A. 1 ,0,.,1..'0B. )1  Tl#  U@@# 0L W Fenemies, we would like to implement a boss wave .0.J.$B.A100*.0J0-J.0,00$$B+*- T`# Nd U@@# L .L W Finto the non survival mode and maybe add more 01/.010$0 **,J1/.,00J,*/.,00J1. T\# d  U@@# -L W Fvaried enemy types. A more in depth resource *, .0.0-J**0-$5J1.00.00.$10'. T# DU@@# ,L W Fsystem might also be nice.$*$-IJ+0,$00.0&.TT &DU@@ ,L W FP ." % Ld)S ,V )S !??%  % Ld-S V -S !??%  % Ld S V S !??%  % Ld S V S !??%  % LdS V S !??%  % Ld)W ,E)W !??%  % Ld)F,I)F!??%  % Ld)F,I)F!??%  % Ld-F I-F!??%  % Ld W E W !??%  % Ld F I F!??%  % Ld FI F!??% `&WMFCh % LdW EW !??%  % LdFIF!??%  % LdFIF!??%  % % %  TTXIU@@XLP 6% % ( 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  c."System????????????????--,f2IC@"Calibri--- 2 _HCH2fGame:t @"Calibri---2 _fCH2f  2 _kCH2f @"Calibri---  2 _tCH2fTurret Defense    - @ !bt----  2 _CH2f ',f!I2--- ,2 [72H!fConstruct 2 .capx file- @ !^\7-  2 [2H!f '- @ !H2-- @ !H2-- @ !H2-- @ !H!-- @ !H!-- @ !H2-- @ !H!-,=2fC--- 82 qHCf2=Design (what I set out to do):--- 2 qCf2=  2 qCf2=  2 qCf2= O2 ~H-Cf2=We wanted to create a create a tower defense 12 HCf2=game with some resource m   )2 Cf2=anagement involved.  O2 H-Cf2=We wanted there to be two to three different U2 H1Cf2=types of towers that served different functions, rP2 H.Cf2=such as a basic tower that did damage, a slow  R2 H/Cf2=tower that slowed enemy movement and either an    U2 H1Cf2=area of effect tower that hit multiple enemies orr   2 Cf2= 2 #Cf2=a X2 H3Cf2=sniper tower that could shoot from long distances, y U2 H1Cf2=but didnt fire very quickly. For the enemies we , S2 H0Cf2=wanted three to four different types of enemies  S2 H0Cf2=based on different geometric shapes, more sides   M2 H,Cf2=meant that the enemy was more powerful. For   2 H Cf2=resource mana72 Cf2=gement we implemented a mine :   S2 -H0Cf2=that generated extra money during waves. We had   O2 :H-Cf2=planned on having two different maps as well.a  2 :Cf2= ',=!f2--- ,2 q72f!=What Didn't Get Done:  2 q2f!=  2 q2f!= ---U2 ~712f!=We didnt get the boss added because we couldnt , P2 7.2f!=get it to spawn when we wanted. We didnt add  [2 752f!=the third tower(a sniper tower) that we unofficially U2 712f!=planned on adding because Devon couldnt get the lC2 7%2f!=sprite done. There is also a bug wher2  2f!=e towers in R2 7/2f!=your hand will attack enemies, and a bug where  R2 7/2f!=one money appears out of apparently nowhere at  V2 722f!=the beginning of the game. We also didnt get any   &2 72f!=more than one map.   2 2f!= '- @ !fB-- @ !fB-- @ !fC-- @ !fC-- @ !f2-- @ !f2-- @ !f!-- @ !fB-- @ !f2-- @ !f!-,2>C--- (2 HHC>2Biggest Challenge: e 2 HC>2  2 HC>2 ---:2 UHC>2One of the greatest challenges 2 U C>2we faced was P2 cH.C>2figuring how change the enemy spawn mechanics   R2 pH/C>2from continuous spawning to spawning in waves,  V2 ~H2C>2and issues related to that change. We deleted the  2 H C>2part of code  2 C>2 :2 C>2for the continuous spawning we X2 H3C>2deleted the code and completely redid it. From the y  2 HC>2star#2 YC>2t and it worked. 2 C>2 ',!>2--- 2 H7 2>!What's Next:   2 Hu2>! ---L2 U7+2>!We would like to add additional towers and U2 c712>!enemies as well as different maps. We would like e   J2 p7*2>!to perfect our balancing system. We would   2 p2>!like to X2 ~732>!add a sniper tower or an area of effect tower. For yS2 702>!enemies, we would like to implement a boss wave    P2 7.2>!into the non survival mode and maybe add more    O2 7-2>!varied enemy types. A more in depth resource   22 72>!system might also be nice.   2 2>! '- @ !=B-- @ !=C-- @ !=2-- @ !=2-- @ !=!-- @ !x>B-- @ !B-- @ !B-- @ !C-- @ !x>2-- @ !2-- @ !2-- @ !x>!-- @ !!-- @ !!----  2 Hd --ddddddccccccccccccccccbbbbbbbbbbbbbbbb