Game:      Turret Defense

Construct 2 .capx file

Design (what I set out to do):  

We wanted to create a create a tower defense game with some resource management involved. We wanted there to be two to three different types of towers that served different functions, such as a basic tower that did damage, a slow tower that slowed enemy movement and either an area of effect tower that hit multiple enemies or a sniper tower that could shoot from long distances, but didn’t fire very quickly. For the enemies we wanted three to four different types of enemies based on different geometric shapes, more sides meant that the enemy was more powerful. For resource management we implemented a mine that generated extra money during waves. We had planned on having two different maps as well.

What Didn't Get Done:  

We didn’t get the boss added because we couldn’t get it to spawn when we wanted. We didn’t add the third tower(a sniper tower) that we unofficially planned on adding because Devon couldn’t get the sprite done. There is also a bug where towers in your hand will attack enemies, and a bug where one money appears out of apparently nowhere at the beginning of the game. We also didn’t get any more than one map.

Biggest Challenge:  

One of the greatest challenges we faced was figuring how change the enemy spawn mechanics from continuous spawning to spawning in waves, and issues related to that change. We deleted the part of code  for the continuous spawning we deleted the code and completely redid it. From the start and it worked.

What's Next:

We would like to add additional towers and enemies as well as different maps. We would like to perfect our balancing system. We would like to add a sniper tower or an area of effect tower. For enemies, we would like to implement a boss wave into the non survival mode and maybe add more varied enemy types. A more in depth resource system might also be nice.