=&" WMFC` 7WlVT$m EMFWeU"   % % !+\ P Rp@"Calibri:@:D:A:Q%2D: A:|B:C:TQ%2D: A: gR A:D: | dhRRX%7.@CalibrF: @A:2R%|A:|A:{R%A:| dv% % %  TlXQ2U@@XL+\ PXGame:;-K.Rp@"Calibri:@:D:A:Q%2D: A:|B:C:TQ%2D: A: gR A:D: dhRRX%7.@CalibrS0F:@A:2R%|A:|A:{R%A: dv% % % TXR{2U@@RL+\ PP Rp8@"Calibri:?:4C:@:Q%24C:,@:A:C:TQ%24C:,@: gR,@:4C: dhRRX%7.@CalibrES s v`@:2R%@:@:{R%@:dv% % %  T|\) OU@@|L+\ PlTotal Zombie WaraiC`.-^ii.d-`E'% Ld|1) =|1 !??% ( % % %  TT* W 2U@@* L+\ PP W ." ! \P % % %  T# . U@@# L \PxConstruct 2 .capx file110$ 0'.',0(-'% Ld# . #  !??% ( Rp@"Calibri:?:4C:@:Q%24C:,@:A:C:TQ%24C:,@: gR,@:4C: dhRRX%7.@Calibr{ f\@:`@:2R%@:@:{R%@:dv% % %  TT/ 0 U@@/ L \PP 0 " '% Ld X [ X!??%  % Ld X [ X!??%  % Ld X[ X!??%  % LdX[X!??%  % LdX[X!??%  % Ld \ O \!??%  % Ld\O\!??% !-T   % % %  TXTU@@XL-T  Design (what I set out to do)::.%,1E1- %. 11  111% % % TTTU@@L-T  P TTTU@@L-T  P TTT U@@L-T  P 6 ThXS 2U@@X/L-T  I made a multiplayer zombie survival, top down aJ,0-,J00,*- $0J0.$0 **,10/1B0 ThX21 U@@X/L-T  shooter. The player had to run around and ally y$010. -/.0,). 0,01 00, 1000,00,* TX U@@X5L-T  with another person, or kill them on site. I made it rB0,000. 0- $101*0-J1/$.I,0. TXOU@@XjL-T  so you had a rain overlay, a$1*100,0+ ,01). ,*+TP U@@PjL-T  xnd then needed to use 000.00..0./00$. ThX$ U@@X/L-T  a flashlight to see anything. The zombies were s,,$0+01$-.,0)00+-0.#1J0-$A. . TtXC bU@@XJ1L-T  virtually impossible to find unless you had your l* 0,)J/1$$0.00000.$$)100,0)10  TXb U@@X3L-T  flashlight on them. There was no end goal, and the T,$0+010/.J-0. -A,$01.00+1,,000. TX BU@@X*3L-T  only way to survive was to not die by ether zombie w10*B,)1$0 **-B,#1010-0*.0. #0J0. T$XBaU@@X$L-T  or player. I made it so every time y1 0&" WMFC W,). J,0.#1-*.*J.)TbB U@@bL-T  pou are killed by 10, -*.0/* TxX !U@@X 2L-T  a zombie, a loud scream echoed out, this made the ,$0J0.+100$& .+J-&01.0100#I,0./. TxX! U@@Xy2L-T  game have a twist or horror, but not so much that +,J.0+*-,B$1 /1 0 0001#1J0'00, TPX\ U@@X+L-T  it could be classified to be a horror game.-'100/.',$$.010-,01 1 ++J.TT] U@@]L-T  P ." ! T  % % %  T# T U@@# L T xWhat Didn't Get Done: S1- :11 ;. :11.TT T U@@ L T P TT T U@@ L T P 7 % % % Tx# ,2U@@# 2L T I attempted to add the ability for people to turn ,-J0.01,000-,0*1 0-10.00 0 T# 2dU@@# 3L T their flashlights on and off, however that was not 0. ,$0+0$10,00101B-*.0,B,$/1 T# 9U@@# L T successful. If i got this to wo$0''.$$0+10$1A1T:U@@:L T |rk, I would have added  *A1000,).,00.0 Tt# U@@# j1L T the ability to assassinate people by sneaking up  0.,0)1,$$+$$0,./.10-0*$0-,*0+00 T#  U@@#  L T dbehind them.0.0000.JTT E U@@ L T P 0." % Ld)P,S)P!??%  % Ld)P,S)P!??%  % Ld-P0S-P!??%  % Ld1P S1P!??%  % Ld P S P!??%  % Ld PS P!??%  % LdPSP!??%  % Ld)T, )T!??%  % Ld T  T!??%  % LdT T!??% !-   % % %  TX #u U@@X] L-  tBiggest Challenge: X4,,.$ 11-.1,.TT$ 7u U@@$] L-  P TT8 nu U@@8] L-  P -7 % % % TPXu  U@@X +L-  The biggest challenge was working with the --0.0++.$'0,.0+.B,$B1 *0+B00. TlX $ U U@@X= 0L-  construct 2 multiplayer interface. Not only did '10$ 0&.J00,*.0. ,'.:110)00 ThXU 4 U@@X /L-  have to change certain things and leave others 0,*.1'0,0+.&. ,00/+$,00.,).10. # TX E5 U@@X "L-  where i placed them. I had to alsoB0. .0,'.00-J0,01,#1TTF Z5 U@@F L-  P T[ ? 5 U@@[ L-  hlearn it from ., 0 0J T\X5  U@@X -L-  scratch and teach myself how to fix bugs and  $' ,'0,00.,'0I*$./1B0(00+$,00 TX a U@@X L-  tproblems i have had.0 10.I$0+*.0,0 &WMFCWTTb  U@@b L-  P ." !    % % %  T#  $ u U@@# ] L   hWhat's Next: S1- %=.* TT%  [ u U@@% ] L   P 7 % % % Tt# u g U@@# 1L   I had more time, I would add more sound effects, 0,0I1 .I.B100+00J1.#1000.-'$ Tl# U U@@# = 0L   more jump scare moments, more guns and items. I J1./J0$',.I1I.0#I1 -+00$,00-J$ T`# U o U@@# .L   would probably also add some more zombies and B100010,0*,#1,00#0J.I1 -$0J0.$,00 Tt# Y5 U@@#  1L   work more on trying to get assassination to work. B1 )J1.10 *0+0+.,$$,$$0,101A1 *TTZ 5 U@@Z L   P ." % Ld) , ) !??%  % Ld-  - !??%  % Ld    !??%  % Ld    !??%  % Ld   !??%  % Ld) , ) !??%  % Ld) , ) !??%  % Ld) , ) !??%  % Ld-  - !??%  % Ld    !??%  % Ld    !??%  % Ld    !??%  % Ld   !??%  % Ld   !??%  % Ld   !??%  % % %  TTX  U@@Xr LP 6% % ( 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  d."System???????????????--,f2IC@"Calibri--- 2 _HCH2fGame: @"Calibri---2 _fCH2f @"Calibri--- #2 _kCH2fTotal Zombie War      - @ !bk----  2 _CH2f ',f!I2--- ,2 [82H!fConstruct 2 .capx file- @ !]\8-@"Calibri---  2 [2H!f '- @ !H2-- @ !H2-- @ !H2-- @ !H!-- @ !H!-- @ !H2-- @ !H!-,2fC--- 82 qHCf2Design (what I set out to do):--- 2 qCf2  2 qCf2  2 qCf2 R2 ~H/Cf2I made a multiplayer zombie survival, top down    R2 H/Cf2shooter. The player had to run around and ally [2 H5Cf2with another person, or kill them on site. I made it   52 HCf2so you had a rain overlay, a,2 Cf2nd then needed to use R2 H/Cf2a flashlight to see anything. The zombies were U2 H1Cf2virtually impossible to find unless you had your  X2 H3Cf2flashlight on them. There was no end goal, and the tX2 H3Cf2only way to survive was to not die by ether zombie tA2 H$Cf2or player. I made it so every time y %2 Cf2ou are killed by V2 H2Cf2a zombie, a loud scream echoed out, this made the    V2 H2Cf2game have a twist or horror, but not so much that   L2 H+Cf2it could be classified to be a horror game.e  2 Cf2 ',!f2--- ,2 q82f!What Didn't Get Done:  2 q2f!  2 q2f! ---V2 ~822f!I attempted to add the ability for people to turn  X2 832f!their flashlights on and off, however that was not t:2 82f!successful. If i got this to wo.2 2f!rk, I would have added U2 812f!the ability to assassinate people by sneaking up t2 8 2f!behind them.  2 t2f! '- @ !fB-- @ !fB-- @ !fC-- @ !fC-- @ !f2-- @ !f2-- @ !f!-- @ !fB-- @ !f2-- @ !f!-,s2C--- (2 HC2sBiggest Challenge: d 2 C2s  2 C2s ---L2 -H+C2sThe biggest challenge was working with the S2 ;H0C2sconstruct 2 multiplayer interface. Not only did  R2 HH/C2shave to change certain things and leave others >2 UH"C2swhere i placed them. I had to also  2 UC2s  2 UC2slearn it from  O2 cH-C2sscratch and teach myself how to fix bugs and s )2 pHC2sproblems i have had.  2 pC2s ',s!2--- 2 8 2!sWhat's Next:   2 u2!s ---U2 -812!sI had more time, I would add more sound effects, t   S2 ;802!smore jump scare moments, more guns and items. I      P2 H8.2!swould probably also add some more zombies and   U2 U812!swork more on trying to get assassination to work.t  2 U2!s '- @ !B-- @ !C-- @ !2-- @ !2-- @ !!-- @ !^B-- @ !sB-- @ !sB-- @ !sC-- @ !^2-- @ !s2-- @ !s2-- @ !^!-- @ !s!-- @ !s!----  2 ~Hd --ddddddddddddddccccccccccccccccbbbbbbbb