c&" WMFC.8 llVT$m EMF eU"   % % !+\ D Rp@"Calibri1@11$1Q1X11 11TQ1X11 g6[11 | ddh6[=-[X%7.@Calibr01U12/[% 1 1{-[%41| ddv% % %  TlXQ2U@@XL+\ DXGame:S;-K.Rp@"Calibri1@11$1Q1X11 11TQ1X11 g6[11 ddh6[=-[X%7.@Calibr\112/[% 1 1{-[%41 ddv% % % TXRz2U@@RL+\ DP TT{2U@@{L+\ DP NRp8@"Calibri1`11D1Q1X11,11TQ1X11 g6[11 ddh6[=-[X%7.@Calibr[U,Uw12/[%,1,1{-[%T1ddv% % %  T\?OU@@ L+\ DhSuper Master \iidF-`NCdF,'% Ld1=1K !??% (   % % %  TPCU@@ L+\ DhAstro BlastertNCFi-m.`NCdF'% Ld%1% !??% ( % % %  TT &U@@L+\ DP ." ! \D % % %  T# . U@@# nL \DxConstruct 2 .capx file110$ 0'.',0(-'% Ld# x. }# x !??% ( Rp@"Calibri1`11D1Q1X11,11TQ1X11 g6[11 ddh6[=-[X%7.@Calibruu}112/[%,1,1{-[%T1ddv% % %  TT/ j0 nU@@/ nL \DP " '% Ld X [ X!??%  % Ld X [ X!??%  % Ld X[ X!??%  % LdX[X!??%  % LdX[X!??%  % Ld \ C \!??%  % Ld\C\!??% !-I u % % %  TXIU@@XL-I uDesign (what I set out to do)::.%,1E1- %. 11  111% % % TTIU@@L-I uP 5TTIU@@L-I uP TTI U@@L-I uP 6 T`X+ 'U@@X.L-I uWhen I began to create this game, I wanted to R0.00.+,01' .,.0$+,I.B,0.01 TlX&U@@X~L-I uXgreat+ .,TH&] U@@~*L-I uly improve upon the ghost shooter game. I *J01).00100.*01$$/10. ++I. T`X8 U@@X.L-I uwanted there to be a main sprite, shooter who B,0.0/. .00.,J,0$0 .$/10. B00 TlX vU@@X^0L-I uwould stay in one spot to defend the home base, B100$,*010-$011/..000-00J.0+$. T`Xvm U@@X.L-I uthen I wanted several enemies to come towards 0.0B,0.0#.*- ,.0-J.#0&1I.1A, 0$ TX VU@@X>3L-I uthis home base to attack it. I also wanted several s0$00J.0+$.1+,&*,$0B,0.0$-*. , TXVU@@XL-I u|different  shooter boosM0. .0'$001. 001#TV U@@L-I uters to change the lasers . #'1'0,0+-0.+$. $ T\X6U@@X-L-I ubeing sh&" WMFC Lot as well as improve the health and c(0.0+$01+$A.,$J00*.0.0.,0,00 ThX6v U@@X/L-I uappearance of the home base. I wanted there to ^=,00., ,0'.1/.00J-/,$.B,/.0/. .0 T`X  U@@X.L-I ube some form of economy and score through the 0.$0J-1J1.&100J),00$'1 -010+00. TxX U@@Xm 2L-I ushooting of independently moving sprites. So that $0100+100./.00.0)J0*0+$0 .$*00, TDX F U@@X )L-I uwhen a certain sprite was hit, more  starIB0.0,&. ,0$0 .B,$/I1.&$, TpG  U@@G L-I uXfuls 0#' TX e U@@XM 3L-I uwould be collected as well as points. I wanted the AB1000-'1.'.0,$B.,$010$B,0.00- TtXe f U@@X 1L-I upeople playing the game to feel, excited, happy, A0.10.0+*0+0.++I.0...('.00,00* TxX E U@@X- 2L-I ucalm, and be able to have a laugh about the game. ',J,000.,0-00,).+,0+0,010/.++J. ThXE  U@@X /L-I uI wanted the colors to reflect this mood and I aB,0.00.&11 $1.-'0$I11/,00 TtX % U@@X 1L-I uwanted the color scheme to be one of the largest wB,0.0/.&10 $'0-I.10.10-10., *.$ TdX%  U@@X} L-I uTwaysB,*$TT% ' U@@} L-I uP TP(%  U@@(} +L-I uto set the mood, so I chose a color that I 10$-0-I010#1'01$-,&110, TX B U@@X !L-I uthought would be universally well*010+0A1000.00*. $,*A.TTC ^ U@@C L-I uP-\T_  U@@_ L-I ulliked and went *.0,00B.0 T`X * u U@@X] .L-I uwith it. Some of the improvements I wished to B0)0J.1/.J0 0).I.0$B$0.01 TTXt N U@@X ,L-I umake upon the ghost shooter game were being J,).00100.+00$$/10. +,I.B. -0.0+ TtX < TU@@X<1L-I uable to change the types of bullets (in my case, e,0.0'0,0+.0.*0.#100.$0I*',#. TXTU@@XL-I u|lasers) coming from the ,$. $&0J0+1I0.TT U@@L-I umain sprite as well as their /J+0$0 .,#B.,$/.  ThXO 4U@@X/L-I uspeed. I also wished to be able to change home v$0..0,#1B$0.010-,0.0'0,0+./0J. TxX4 U@@X2L-I ubase so that there were instances in which it had 0,$.#10,0..A. .0#,0'.$0B0'00,/ TlX U@@X0L-I umore defense mechanisms as well as creating the J1.0..0$.I.'0,0$I$,$B.,$'.,0+/. TX U@@Xl4L-I uability to change the appearance of the main sprite ,0*1'0,0+-0.,0/.+ ,0'.10-J,/$0 . TXU@@XL-I u(homebase) so its colors chang01I.0,$-#1#'11 #&" WMFC ,'/,0+T U@@L-I u|ed and its size. I also .0,00$$$.,$0 TDXdU@@XL)L-I uwished to have more independently moving XB$0.010+*.I1 .00./.00.0*I1*0+ TXdt U@@X3L-I usprites to create different effects whereas in the U$0 .$1' .,.0..0-.'$B0. -,$0/. T`X CU@@X+.L-I ughostshooter game there were only the enemies +01$$001. ++J.0. -B. -10*0-.0-J.# TXC U@@X4L-I uto shoot at. I also wanted to have multiple ways of 1$/01,,#1B,/.010,).J00.B,)$1 THXn#U@@X *L-I ukeeping score. I wanted the player to win *..00+$&1 .B,0.0/.0,*.1B/Tdo#U@@o L-I uTthe 0. TX# U@@X{3L-I ugame when all  starfuls were collected and if all U+,J.B0.0,'#, 0$&A. .&1-'.0,00, TX U@@X3L-I uenemies were destroyed and if all health was still U.0.J.$B. -0.$0*.0+00,0.,0B,$# T`X sU@@X[.L-I uintact by the time all enemies were destroyed.0,'0)0.I.,.0-J.$A. ./.$1).0TT I sU@@ [L-I uP .." ! Iu % % %  T# I U@@# L IuxWhat Didn't Get Done: S1- :11 ;. :11.TT I U@@ L IuP TT I U@@ L IuP I7 % % % Tl# |'U@@# 0L IuI was unable to change the defense mechanism of B,$00,0.0'0,0+./.0..0$.J-'0,0$I1 Tx# &oU@@# ~2L Iuthe homebase as well as its color and winning the 0.00J.0+$.,#A.,$#'11 ,00B000+0. TD# `U@@# )L Iugame was caused by all the enemies being # +,J.B,$',0$.00),/-.0-J.$/.0+ T# ' vU@@# ^L Iutdestroyed rather tha0.$ 0*.0 +0. 0,T( vU@@( ^L Iun the many variables I had 00.J,0**, ,0-$0,0 T# vU@@# 3L Iuwished before, the goal of the game was revised in UB$0.00.1 .0.*1,10.+,I.B,$.*#.00 T# ~VU@@# >6L Iuthis sense... although players could still keep track 0$$.0$.,010+00,)- $'100#)..0 +'* T\# VU@@# -L Iuof how well they were doing based on health, 100BB.0.)B../10+0,$.010/.,0 Tl#  6U@@# 0L Iuscore, and number of starfuls. I also wanted my $'1 -,0000J/. 1$, 0$,$1B,0./I* T# 6U@@# L Iuenemies to come from certain di.0.J.$1'0J- 0J'. ,00T6U@@L Iuhrections once .'10$1/'. Th# 0 U@@# /L Iucertain checkpoints were reached however, this  '. ,0'/.'*/10$B. -.,'0.0/1B-*.0$ TT#   U@@# m ,L Iuidea was revised due to the behavior of the 0.,B,# -*$.000.00-0.0,*1 10- &" WMFC Tl# w U@@# 0L Iuenemies because they would bounce off the walls .0.J.$0-',0$.0.)A1/00100'.1/.B,$ T0# e U@@# M &L Iuand come from all sorts of directions.,00'0J.0J,$1$10 .'10$TT e U@@M L IuP 6 TT# e P U@@# L IuP ." % Ld)D,G)D!??%  % Ld)D,G)D!??%  % Ld-D0G-D!??%  % Ld1D G1D!??%  % Ld D G D!??%  % Ld DG D!??%  % LdDGD!??%  % Ld)H,t)H-!??%  % Ld H t H-!??%  % LdHtH-!??% !-y  % % %  TXy#U@@XL-y tBiggest Challenge: 4,,.$ 11-.1,.TT$y7U@@$L-y P BTT8ynU@@8L-y P 7 % % % ThX7 WU@@X?/L-y Finding art that had the same color scheme, as %*000+, 0,0,00-$+J.'11 #'0-J.,$ TXWU@@XL-y lwell as the sam.B.,#0.#,IT WJ U@@#L-y e type of art, and then editing it .*0.1,,000.0.00+ T`XJ 7U@@X.L-y was extremely time consuming and I wish I had B,$-( -I.*I.&10$/J0+,00B$/0,0 T`X7W U@@X.L-y known before that it would take up more of my *01B0/.1.0+B10/,*-00I1 -1I* T`XU@@X.L-y time than I had thought. It also took a great J-0,00,0010+0,$101*++ .," ! y % % %  T# y$ U@@#  L yhWhat's Next: !S1- %=.* TT% y[ U@@% L yP 7 % % % T# WU@@# ?3L yI would like to improve upon the opening screen as B100).1J01).00000.10.00+$' -.0,# T# W U@@# L ytwell as the winningB.,#0.B000+TT W U@@ L yP UT WU@@ L yscreen, I wanted to make them $' -.0B,0.01J,*-0-J T`# 7U@@# .L ymore interactive in which players could press J1.0. ,'*./B0'0/,*. $'1000 -$$ Tt# 7`U@@# 1L ydifferent buttons and view tutorials and move on 0. .00010$,00*-B01 ,#,00I0*.10 T# U@@# 6L yto different levels. I would love to also improve the 10..0.).$A1001).1,#1J01).0-" % Ld)u,x)u!??%  % Ld-u x-u!??%  % Ld u x u!??%  % Ld ux u!??%  % Lduxu!??%  % Ld)y,)y&" WMFC !??%  % Ld),)!??%  % Ld),)!??%  % Ld- -!??%  % Ld y  y!??%  % Ld   !??%  % Ld  !??%  % Ldyy!??%  % Ld!??%  % Ld!??% % % ( 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  d."System????????????????--,2IC@"Calibri--- 2 _HCH2Game:  @"Calibri---2 _fCH2  2 _kCH2 @"Calibri--- 2 _t CH2Super Master   - @ !bt- --- 2 }t CH2Astro Blaster     - @ !~t----  2 }CH2 ',!I2--- ,2 i82H!Construct 2 .capx file- @ !]k8-@"Calibri---  2 i2H! '- @ !H2-- @ !H2-- @ !H2-- @ !H!-- @ !H!-- @ !;H2-- @ !;H!-,t2C--- 82 HC2tDesign (what I set out to do):--- 2 C2t  2 C2t  2 C2t P2 H.C2tWhen I began to create this game, I wanted to  2 HC2tgreat J2 `*C2tly improve upon the ghost shooter game. I   P2 H.C2twanted there to be a main sprite, shooter who  S2 H0C2twould stay in one spot to defend the home base, P2 H.C2tthen I wanted several enemies to come towards   X2 H3C2tthis home base to attack it. I also wanted several h .2 HC2tdifferent shooter boos42 C2tters to change the lasers oO2 H-C2tbeing shot as well as improve the health and  R2 H/C2tappearance of the home base. I wanted there to  P2 H.C2tbe some form of economy and score through the    V2 "H2C2tshooting of independently moving sprites. So that  I2 /H)C2twhen a certain sprite was hit, more star  2 /C2tfuls X2 <H3C2twould be collected as well as points. I wanted the U2 JH1C2tpeople playing the game to feel, excited, happy, e V2 WH2C2tcalm, and be able to have a laugh about the game. R2 eH/C2tI wanted the colors to reflect this mood and I  U2 rH1C2twanted the color scheme to be one of the largest  2 HC2tways 2 _C2t L2 a+C2tto set the mood, so I chose a color that I d =2 H!C2tthought would be universally well 2 C2t-"2 C2tliked and went P2 H.C2twith it. Some of the improvements I wished to    M2 H,C2tmake upon the ghost shooter game were being  U2 H1C2table to change the types of bullets (in my case, /2 HC2tlasers) coming from the   72 C2tmain sprite as well as their :R2 H/C2tspeed. I also wished to be able to change home  V2 H2C2tbase so that there were instances in which it had S2 H0C2tmore defense mechanisms as well as creating the  Y2 H4C2tability to change the appearance of the main sprite  82 HC2t(homebase) so its colors chang /2 C2ted and its size. I also I2 H)C2twished to have more independently moving n  X2 !H3C2tsprites to create different effects whereas in the P2 .H.C2tghostshooter game there were only the enemies   Y2 <H4C2tto shoot at. I also wanted to have multiple ways of  J2 IH*C2tkeeping score. I wanted the player to win 2 IC2tthe X2 VH3C2tgame when all starfuls were collected and if all  X2 dH3C2tenemies were destroyed and if all health was still  P2 qH.C2tintact by the time all enemies were destroyed.   2 qC2t ',t!2--- ,2 82!tWhat Didn't Get Done:  2 2!t  2 2!t ---S2 802!tI was unable to change the defense mechanism of  V2 822!tthe homebase as well as its color and winning the I2 8)2!tgame was caused by all the enemies being i )2 82!tdestroyed rather tha42 2!tn the many variables I had  X2 832!twished before, the goal of the game was revised in  \2 862!tthis sense... although players could still keep track O2 8-2!tof how well they were doing based on health, oS2 802!tscore, and number of starfuls. I also wanted my   :2 82!tenemies to come from certain di    2 2!trections once R2 8/2!tcertain checkpoints were reached however, this M2 "8,2!tidea was revised due to the behavior of the S2 /802!tenemies because they would bounce off the walls  D2 <8&2!tand come from all sorts of directions.   2 <2!t  2 J82!t '- @ !B-- @ !B-- @ !C-- @ !C-- @ !2-- @ !2-- @ !!-- @ !B-- @ !2-- @ !!-,2uC--- (2 HCu2Biggest Challenge: a 2 Cu2  2 Cu2 ---R2 H/Cu2Finding art that had the same color scheme, as   "2 HCu2well as the sam @2 #Cu2e type of art, and then editing it nP2 H.Cu2was extremely time consuming and I wish I had   P2 H.Cu2known before that it would take up more of my   P2 H.Cu2time than I had thought. It also took a great  ',!u2--- 2 8 2u!What's Next: a  2 u2u! ---X2 832u!I would like to improve upon the opening screen as c(2 82u!well as the winninga 2 2u! 82 2u!screen, I wanted to make them   P2 8.2u!more interactive in which players could press U2 812u!different buttons and view tutorials and move on s\2 862u!to different levels. I would love to also improve the '- @ !tB-- @ !tC-- @ !t2-- @ !t2-- @ !t!-- @ !QuB-- @ !B-- @ !B-- @ !C-- @ !Qu2-- @ !2-- @ !2-- @ !Qu!-- @ !!-- @ !!---ddddddddddddddccccccccccccccccbbbbbbbb