Game:      Squid Attack

Construct 2 .capx file

Design (what I set out to do):  

At first, we wanted to make a series of minigames based on the comic xkcd by Randall Munroe. We zeroed in on the Click and Drag comic in particular, since it contained so many different scenes inside that we could use for different layouts. We planned on making around 5 different minigames.

What Didn't Get Done:  

We had to minimize our project goal by a TON because of time constraints. We decided to focus on one minigame, “Squid Attack!”, instead of making multiple minigames. This helped immensely with stress and workpace. Besides, that, there were a few other setbacks, but most of our goals were accomplished for “Squid Attack!” except for a minor issue we had with making the jellyfish in the start menu move by itself. Also, there are a lot of cheats built into the game that we made so we could test the game with minimal effort. We left those in just for funsies.

Biggest Challenge:  

Our biggest challenge was definitely getting the gun to not aim and shoot backwards into the wall. We spent a week puzzling over how to fix it, and we thought we’d found a solution when we limited the angles the gun could move to. However, whenever it hit the limit, it would bounce back too fast, creating an endless loop of glitchiness. Eventually we figured out that we could create an invisible sprite that would interact with the mouse, therefore limiting where the gun could aim and shoot. In general, this works, except when you get the mouse really close to the base of the gun.

What's Next:

To do what we originally planned, which is add more xkcd-themed minigames into the game. For example, we had planned to make a game based on this comic, where the user would have to interactively solve the logic riddle. We also wanted to make a maze minigame based on parts of the huge Click and Drag xkcd comic, for example, a maze game in which the player is running from a creeper.