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Nash and I wanted to create 1). 0-0,$00, . ;,#0,00B,0./0' .+. TÄXvUæUŒ‡@€‡@XÎL-Iô — ta game that was a di,+,J-0,B,$,0TVve æUŒ‡@€‡@VÎL-Iô — Œfficult yet fairly simple . We '0*., *$J0-Q. T`XæŸ VUŒ‡@€‡@X>.L-Iô — ¨decided to make a top down maze game in which 0.'0.01J,).,10/1A0J,$.++I.0B0'0 T`XVb ÆUŒ‡@€‡@X®.L-Iô — ¨the player was spawned at one end of the maze 0.0,). B+$$0,B/.&" WMFC ´>´~0,10..0010.J,$- TxXÆØ 6UŒ‡@€‡@X2L-Iô — °and they have to maneuver to the other end of the ,000.*0+*-0J,0.0)- 00.1/. .001/. THX6ĦUŒ‡@€‡@XŽ*L-Iô —  maze. Sounds like hundreds of other games J,$.)1000$*-0000 .0$11/. ++J.$ TDX¦¼ UŒ‡@€‡@Xþ)L-Iô —  available online; however, we wanted someo,*,,0.100.00B-*. B.B,0.0#0J-Tp½¦  UŒ‡@€‡@½þL-Iô — Xthing 00+ TTX  … UŒ‡@€‡@Xm ,L-Iô — ¤to make ours stand out. We collaborated and 1J,).10 $$,0010Q.&1,01 ,.0,00 TDX… ¦õ UŒ‡@€‡@XÝ )L-Iô —  came up with the idea to have randomized ',J-00B/0./.,1/,*. ,0/0J$.0 TlXõ ùe UŒ‡@€‡@XM 0L-Iô — ¬directional controls every level. We originally 0 .'10,'1/ 1#-*.*.*.R-1 +0,) ThXe + Õ UŒ‡@€‡@X½ /L-Iô — ¬wanted 3 levels with a 10 second open level in B,0.0/-*.#B/,./#.'10010.0.).0 T„XÕ ¨ E UŒ‡@€‡@X- 4L-Iô — ´which the player could learn the controls for their B0'00.0+*. '100.,00.&101$1 /.  T¸XE 7µ UŒ‡@€‡@X L-Iô — pupcoming level. We00'1J0+.).Q.TT8E Lµ UŒ‡@€‡@8 L-Iô — P cTôME p µ UŒ‡@€‡@M L-Iô — „also wanted to have a timer ,#1A,0.010,).,J.  TlXµ © % UŒ‡@€‡@X 0L-Iô — ¬and corresponding scoreboard for completing the ,00'1 -$01000+$&1 ./0, 01 &0J0.0+0. TlX% <• UŒ‡@€‡@X} L-Iô — Xgame.+,J.TT=% j• UŒ‡@€‡@=} L-Iô — P ." ÿÿÿÿ!ø I¿—  % % %  TÐ# Iš ·UŒ‡@€‡@# ŸLø I¿— xWhat Didn't Get Done: S1- :11 ;. :11.TT› I¯ ·UŒ‡@€‡@› ŸLø I¿— P TT° Iæ ·UŒ‡@€‡@° ŸLø I¿— P 7 % % % TP# ·Z'UŒ‡@€‡@# +Lø I¿— ¤The timer and scoreboard did not get fully -0.J.,00$&1 ./1, 00001+.0* T€# &–UŒ‡@€‡@# ~3Lø I¿— ´completed. I had most of the code for the timer as '0J0..00,0I1#00.'1/.1 0-J. +$ T€# –§UŒ‡@€‡@# î3Lø I¿— ´well as the scoreboard feature up and working, but B.,#0.#'1.01, /.,0 .00,00A1 *0+00 Tx# 0vUŒ‡@€‡@# ^2Lø I¿— °in the final time constraint I removed it because 00.0,J-&10$ ,0 .I0*.00.',0#. T$# vYæUŒ‡@€‡@# Î$Lø I¿— ”we couldn't get the timer to stay onB.&1000+.0.I. 1$+*10TTZvnæUŒ‡@€‡@ZÎLø I¿— P T¨ov£æUŒ‡@€‡@oÎLø I¿— lthe HUD layer. /.9;8,).  Th# æçVUŒ‡@€‡@# >/Lø I¿— ¬We also decided against the pre level "control R.,#10-'0.0,+,0$/.0 ..).%&101 T`# VÛÆUŒ‡@€‡@# ®.Lø I¿— ¨learning" portion of the game, not because of ., 00+%01 101/.++J.010.',0#.1 T„# Æ$6UŒ‡@€‡@# 4Lø I¿— ´time, but just because it didn't feel like it added J-000$0.',0#.000..).,00.0 T€# 6‘¦UŒ‡@€‡@# Ž3Lø I¿— ´that much to the overall game and ease of play for 0,J0'01&" WMFC ´´~0-0*.,++J.,00.,$-10,*1  T|# ¦(  UŒ‡@€‡@# þLø I¿— \a level.,.).TT) ¦V  UŒ‡@€‡@) þLø I¿— P ." ÿÿÿÿ % Ld)D,G)D!ð€?€?% €  % Ld)D,G)D!ð€?€?% €  % Ld-D0G-D!ð€?€?% €  % Ld1Dó G1DÃ!ð€?€?% €  % Ldô D÷ Gô D!ð€?€?% €  % Ldø D¾Gø DÇ!ð€?€?% €  % Ld¿DÂG¿D!ð€?€?% €  % Ld)H,– )HO!ð€?€?% €  % Ldô H÷ – ô HO!ð€?€?% €  % Ld¿H– ¿HO!ð€?€?% € !-› ô J % % %  TÀX› # UŒ‡@€‡@Xñ L-› ô JtBiggest Challenge: z4,,.$ 11-.1,.TT$› 7 UŒ‡@€‡@$ñ L-› ô JP TT8› n UŒ‡@€‡@8ñ L-› ô JP 7 % % % T„X Ä y UŒ‡@€‡@Xa 4L-› ô J´Trying to randomize the controls took a lot of time - *0+1 ,000J$-0.'00 1$01*,01J- TtXy é UŒ‡@€‡@XÑ 1L-› ô J°and effort. we tried many different combinations ,00.1 B- ./J,/*/. .0&0J00,10$ T`Xé  YUŒ‡@€‡@XA.L-› ô J¨to try and get it working, but when there was 1 *,00*.A1 *0+/0B0.0/. .B,$ T”XXZÈUŒ‡@€‡@X° L-› ô Jdabout one we,01010.B.T,[XÉ ÈUŒ‡@€‡@[°%L-› ô J˜ek left before our prestine game was -*.0.1 -10 0 .#0.++J-B,# TDXÈ]8UŒ‡@€‡@X )L-› ô J due, I turned to the Construct2 Subreddit00.0 0.010.010$0'/*00 .00 ÿTT^Èq8UŒ‡@€‡@^ L-› ô JP   % % %  ÿTX8¾¨UŒ‡@€‡@X"L-› ô Jhttp://www.reddit.com/r/construct200#$ABB.00'0I$ #&10$ 0'/'ÿ% LdXš¾ŸXšg!ð€?€?% €(  TT¿8Ó¨UŒ‡@€‡@¿L-› ô JP TœÔ8Æ ¨UŒ‡@€‡@Ô L-› ô Jhand recieved ,00.'-*.0 TÀX¨!UŒ‡@€‡@XL-› ô Jthelp from the user 0.0 0J/.0$.% % % Tl"¨UŒ‡@€‡@"L-› ô JXHDRoy9911)'% Ld" " ý!ð€?€?% €( TT¨2UŒ‡@€‡@L-› ô JP TÐ3¨x UŒ‡@€‡@3L-› ô Jxwho gave us a step by B01++*.0#,$.00) TXâˆUŒ‡@€‡@XpL-› ô JŒstep guide that he made just fo$.0+00.0+0.J,0-/$1TlãˆUŒ‡@€‡@ãpL-› ô JXr us.0$ ÿTT‚•ˆUŒ‡@€‡@‚pL-› ô JP   % % %  ÿTèXˆgøUŒ‡@€‡@XàL-› ô J€http://tinyurl.com/nue5jmy00#$/*0 '0J$0/./I*'ÿ% LdXêgïXê!ð€?€?% €(  TThˆ|øUŒ‡@€‡@hàL-› ô JP T”}ˆ…øUŒ‡@€‡@}à L-› ô JdWe ended up Q..00.000 TŒXø´ hUŒ‡@€‡@XP5L-› ô J¸changing his a bit to fit our game's speed per level '0,0+0+0$,0110 +,J.$$/..00.-*. TxXh˜ ØUŒ‡@€‡@XÀ2L-› ô J°but it was a great start and we probably wouldn't 00B,#,+ .+$, ,00B.010,0*B1000 T XØ}HUŒ‡@€‡@X0#L-› ô J”have completed it without his help.0,p&ÖWMFC´´~*.&0J0..0B/100$0.0TT~Ø«HUŒ‡@€‡@~0L-› ô JP ." ÿÿÿÿ!ø › ¿J % % %  Tœ# › $ UŒ‡@€‡@# ñ Lø › ¿JhWhat's Next: S1- %=.* TT% › [ UŒ‡@€‡@% ñ Lø › ¿JP 7 % % % Th# 3y UŒ‡@€‡@# a /Lø › ¿J¬We would get the timer and scoreboard fully up R.B100+-0-J. ,00$'1.01, 00*00 Tx# y ‰é UŒ‡@€‡@# Ñ 2Lø › ¿J°and working which would be fairly quick to do and ,00B1*0+B0'0B1000., *00&*1/1,00 T„# é  YUŒ‡@€‡@# A4Lø › ¿J´then add more levels with slightly more interesting 0.0,00I1.-*.$B0$+0*J1.0..$0+ Tl# X'ÈUŒ‡@€‡@# °0Lø › ¿J¬designs such as curved hallways and blocks that 0.$+0$$0'0,$'0 *.00,B,*$,0001&*$0, T# È 8UŒ‡@€‡@# "Lø › ¿Jfade in and out of being passable.,0.0,001010.0+0+$$,0.TX È38UŒ‡@€‡@  Lø › ¿JP T 4ÈQ8UŒ‡@€‡@4 Lø › ¿JhWe could also Q.&100,#1 T# 8ò ¨UŒ‡@€‡@#  Lø › ¿Jdadd a menu, ,00,I.00TTó 8 ¨UŒ‡@€‡@ó Lø › ¿JP T, 8–¨UŒ‡@€‡@ %Lø › ¿J˜but we all know that menu UIs hinder ‡@00A.,*00B0,I.00;$000.  Th# ¨3UŒ‡@€‡@# /Lø › ¿J¬the quickness someone can get in and enjoy the 0.00'*0.$##1I.1/.'+0+.0,00.01)0- Tl#  ˆUŒ‡@€‡@# pLø › ¿JXgame.€+,J.TT 5 ˆUŒ‡@€‡@ pLø › ¿JP €?." ÿÿÿÿ % Ld)— ,š )— !ð€?€?% €  % Ld-— ó š -— Ç!ð€?€?% €  % Ldô — ÷ š ô — !ð€?€?% €  % Ldø — ¾š ø — Ç!ð€?€?% €  % Ld¿— š ¿— !ð€?€?% €  % Ld)› ,I)› ¯!ð€?€?% €  % Ld)J,M)J!ð€?€?% €  % Ld)J,M)J!ð€?€?% €  % Ld-Jó M-JÇ!ð€?€?% €  % Ldô › ÷ Iô › ¯!ð€?€?% €  % Ldô J÷ Mô J!ð€?€?% €  % Ldø J¾Mø JÇ!ð€?€?% €  % Ld¿› ÂI¿› ¯!ð€?€?% €  % Ld¿JÂM¿J!ð€?€?% €  % Ld¿JÂM¿J!ð€?€?% €  % % %  TTXM½UŒ‡@€‡@X¥LìÈP 6% €% €( 6È6ìÈ6ì66Ç6ëÇ6ë66Æ6êÆ6ê66Å6éÅ6é66Ä6èÄ6è66Ã6çÃ6ç66Â6æÂ6æ66Á6åÁ6å66À6äÀ6ä6 6 ¿6ã¿6ã 6  6 ¾6â¾6â 6  6 ½6á½6á 6  6 ¼6à¼6à 6  6 »6ß»6ß 6 6º6Þº6Þ66¹6ݹ6Ý66¸6ܸ6Ü66·6Û·6Û66¶6Ú¶6Ú6  d.û¼"Systemå???????????????--,ƒ2ICûõÿ¼@"Calibri--- 2 _HCH2ƒGame:e ûõÿ@"Calibri--- 2 _fCH2ƒ ûèÿ@ Calibri---ûèÿ@"Calibri--- ÿ 2 _kCH2ƒRandom Button    üÿ- @ !ðšbküÿÿÿ-ð --- ÿ2 }kCH2ƒMaze üÿ- @ !ð6k-ð---  2 }¡CH2ƒ 'ÿÿ,ƒ!I2--- ÿ,2 i82H!ƒConstruct 2 .capx fileüÿ- @ !ð]k8-ðû@"Calibri---  2 i•2H!ƒ 'ÿÿü- @ !ðH2-- @ !ðH2-- @ !ðïH2-- @ !ðH!-- @ !ðH!-- @ !ð;H2-- @ !ð;H!-,ƒ2„C--- 82 ŽHC„2ƒDesign (what I set out to do):--- 2 ŽÍC„2ƒ  2 ŽÏC„2ƒ  2 ŽÒC„2ƒ U2 ›H1C„2ƒE3 may have been during these past few days, but n S2 ©H0C„2ƒwe all know the real advancements of the gaming   P2 ¶H.C„2ƒindustry have been happening in our classroom  X2 ÄH3C„2ƒover the past quarter. Nash and I wanted to create )2 ÑHC„2ƒa game that was a di :2 ѤC„2ƒfficult yet fairly simple . We   P2 ÞH.C„2ƒdecided to make a top down maze game in which    P2 ìH.C„2ƒthe player was spawned at one end of the maze  V2 ùH2C„2ƒand they have to maneuver to the other end of the  J2 H*C„2ƒmaze. Sounds like hundreds of other games  I2 H)C„2ƒavailable online; however, we wanted some  2  C„2ƒthing M2 "H,C„2ƒto make ours stand out. We collaborated and   I2 /H)C„2ƒcame up with the idea to have randomized n  S2 <H0C„2ƒdirectional controls every level. We originally  R2 JH/C„2ƒwanted 3 levels with a 10 second open level in Y2 WH4C„2ƒwhich the player could learn the controls for their &2 eHC„2ƒupcoming level. We   2 e C„2ƒ 52 e£C„2ƒalso wanted to have a timer S2 rH0C„2ƒand corresponding scoreboard for completing the  2 €HC„2ƒgame.   2 €dC„2ƒ 'ÿÿ,ƒ!„2--- ,2 Ž82„!ƒWhat Didn't Get Done:  2 Ž¢2„!ƒ  2 Ž¥2„!ƒ ---L2 ›8+2„!ƒThe timer and scoreboard did not get fully  X2 ©832„!ƒcompleted. I had most of the code for the timer as    X2 ¶832„!ƒwell as the scoreboard feature up and working, but V2 Ä822„!ƒin the final time constraint I removed it because   A2 Ñ8$2„!ƒwe couldn't get the timer to stay on  2 ÑØ2„!ƒ "2 ÑÚ2„!ƒthe HUD layer. R2 Þ8/2„!ƒWe also decided against the pre level "control P2 ì8.2„!ƒlearning" portion of the game, not because of  Y2 ù842„!ƒtime, but just because it didn't feel like it added  X2 832„!ƒthat much to the overall game and ease of play for   2 82„!ƒa level. 2 W2„!ƒ 'ÿÿ- @ !ðƒB-- @ !ðƒB-- @ !ðƒC-- @ !ðïƒC-- @ !ðƒ2-- @ !ðïƒ2-- @ !ðƒ!-- @ !ðÿ„B-- @ !ðÿ„2-- @ !ðÿ„!-,22ƒC--- (2 ŽHCƒ22Biggest Challenge: e 2 ŽžCƒ22  2 Ž Cƒ22 ---Y2 ›H4Cƒ22Trying to randomize the controls took a lot of time  U2 ¨H1Cƒ22and effort. we tried many different combinations m  P2 ¶H.Cƒ22to try and get it working, but when there was 2 ÃH Cƒ22about one weC2 Æ%Cƒ22ek left before our prestine game was  I2 ÑH)Cƒ22due, I turned to the Construct2 Subreddit  ÿ 2 ÑCƒ22  --- ÿ>2 ÞH"Cƒ22http://www.reddit.com/r/construct2 üÿ- @ !ð¦ßH-ð  2 ÞîCƒ22 2 Þñ Cƒ22and recieved (2 ìHCƒ22help from the user e ---2 ìžCƒ22HDRoyeü- @ !ðíž-ð 2 ì¼Cƒ22 ,2 ì¿Cƒ22who gave us a step by :2 ùHCƒ22step guide that he made just fo 2 ùÔCƒ22r us.e ÿ 2 ùçCƒ22  --- ÿ22 HCƒ22http://tinyurl.com/nue5jmy  üÿ- @ !ð}H-ð  2 ÅCƒ22 2 Ç Cƒ22We ended up [2 H5Cƒ22changing his a bit to fit our game's speed per level  V2 !H2Cƒ22but it was a great start and we probably wouldn't @2 /H#Cƒ22have completed it without his help.s  2 /æCƒ22 'ÿÿ,2!ƒ2--- 2 Ž8 2ƒ!2What's Next:   2 Žu2ƒ!2 ---R2 ›8/2ƒ!2We would get the timer and scoreboard fully up  V2 ¨822ƒ!2and working which would be fairly quick to do and Y2 ¶842ƒ!2then add more levels with slightly more interesting  S2 Ã802ƒ!2designs such as curved hallways and blocks that >2 Ñ8"2ƒ!2fade in and out of being passable.2 ÑÎ2ƒ!2  2 ÑÓ2ƒ!2We could also 2 Þ8 2ƒ!2add a menu,s 2 Þo2ƒ!2 C2 Þr%2ƒ!2but we all know that menu UIs hinder  R2 ì8/2ƒ!2the quickness someone can get in and enjoy the  2 ù82ƒ!2game.e  2 ùS2ƒ!2 'ÿÿ- @ !ðƒB-- @ !ðïƒC-- @ !ðƒ2-- @ !ðïƒ2-- @ !ðƒ!-- @ !ð¯ƒB-- @ !ð2B-- @ !ð2B-- @ !ðï2C-- @ !ð¯ƒ2-- @ !ð22-- @ !ðï22-- @ !ð¯ƒ!-- @ !ð2!-- @ !ð2!----  2 =Hd --ðddddddddddddddccccccccccccccccbbbbbbbb