Game:  Random Button Maze

Construct 2 .capx file

Design (what I set out to do):  

E3 may have been during these past few days, but we all know the real advancements of the gaming industry have been happening in our classroom over the past quarter. Nash and I wanted to create a game that was a difficult yet fairly simple . We decided to make a top down maze game in which the player was spawned at one end of the maze and they have to maneuver to the other end of the maze. Sounds like hundreds of other games available online; however, we wanted something to make ours stand out. We collaborated and came up with the idea to have randomized directional controls every level. We originally wanted 3 levels with a 10 second open level in which the player could learn the controls for their upcoming level. We also wanted to have a timer and corresponding scoreboard for completing the game.

What Didn't Get Done:  

The timer and scoreboard did not get fully completed. I had most of the code for the timer as well as the scoreboard feature up and working, but in the final time constraint I removed it because we couldn't get the timer to stay on the HUD layer. We also decided against the pre level "control learning" portion of the game, not because of time, but just because it didn't feel like it added that much to the overall game and ease of play for a level.

Biggest Challenge:  

Trying to randomize the controls took a lot of time and effort. we tried many different combinations to try and get it working, but when there was about one week left before our prestine game was due, I turned to the Construct2 Subreddit http://www.reddit.com/r/construct2 and recieved help from the user HDRoy who gave us a step by step guide that he made just for us. http://tinyurl.com/nue5jmy We ended up changing his a bit to fit our game's speed per level but it was a great start and we probably wouldn't have completed it without his help.

What's Next:

We would get the timer and scoreboard fully up and working which would be fairly quick to do and then add more levels with slightly more interesting designs such as curved hallways and blocks that fade in and out of being passable.  We could also add a menu, but we all know that menu UIs hinder the quickness someone can get in and enjoy the game.