\&" WMFCf c؃lVT$m EMF؃eU"   % % !+\ P Rp@"Calibri1@11$1Q1X11 11TQ1X11 g6[11 | ddh6[=-[X%7.@Calibr01U12/[% 1 1{-[%41| ddv% % %  TlXQ2U@@XL+\ PXGame:;-K.Rp@"Calibri1@11$1Q1X11 11TQ1X11 g6[11 ddh6[=-[X%7.@Calibr\112/[% 1 1{-[%41 ddv% % % TXRz2U@@RL+\ PP TT{2U@@{L+\ PP NRp8@"Calibri1`11D1Q1X11,11TQ1X11 g6[11 ddh6[=-[X%7.@Calibr[U,Uw12/[%,1,1{-[%T1ddv% % %  T\5OU@@ L+\ P`Platformerg.`C=iFdE'% Ld15=1m !??% ( % % %  TT6c2U@@6L+\ PP ." ! \P % % %  T# . U@@# L \PxConstruct 2 .capx file110$ 0'.',0(-'% Ld# . #  !??% ( Rp@"Calibri1`11D1Q1X11,11TQ1X11 g6[11 ddh6[=-[X%7.@Calibruu}112/[%,1,1{-[%T1ddv% % %  TT/ 0 U@@/ L \PP " '% Ld X [ X!??%  % Ld X [ X!??%  % Ld X[ X!??%  % LdX[X!??%  % LdX[X!??%  % Ld \ O \!??%  % Ld\O\!??% !-T  % % %  TXTU@@XL-T Design (what I set out to do)::.%,1E1- %. 11  111% % % TTTU@@L-T P TTTU@@L-T P TTT U@@L-T P 6 TXc2U@@XL-T lWhen I first st R0.0 $$T d= 2U@@d#L-T arted out, I had no idea of what I ,.010/,0010.+1B0, TX2wU@@XL-T hwanted to do. B,0.01/1TTx2U@@xL-T P T2Y U@@"L-T First I thought I might do an RPG * #/10*0J+001,/2/: TlX' U@@X0L-T sort of game, but that idea fell through when I $1 1++J-000+0.,.0 10+0B0.0 TX=U@@Xj!L-T realized how hard that would be. .,$.000B0, 00+A0000.TT>RU@@>jL-T P TS U@@SjL-T lI spent a while $0.0,B0- T$XU@@X$L-T thinking about what I wanted to do. 00*0+,010B0,B,0.0001TTU@@L-T P Ty U@@ L-T dI wanted to B,0.01 TX bU@@XJL-T create a game that I woul' .,-,++J.0,A10TbU@@JL-T xd enjoy playing, but 0.01)0,*0+00 T,XbU@@X%L-T wouldn t be to difficult to program. B1000/.10'000 1+ ,JTTbU@@L-T P&" WMFC C؃ nTb U@@L-T hSo, I decided *00.'/.0 TxXk BU@@X*2L-T to start with the platformer tutorial that we had 1#, B0/.0,1J- 01 ,0,B-0,0 TXBU@@XL-T done, and go from there. 010.,00*11I0..TTB(U@@L-T P T)Be U@@)L-T I got a lot of the ideas +1,110./.,$ TlX4 !U@@X 0L-T for my project from the sprites provided in the 1 J)0 1.'0J/.$0.$01*0.0/0. TX!U@@Xy L-T hsprite pack. d$0 .0,'*TT!/U@@yL-T P T0!U@@0yL-T tIn the end I decided00-.000-'0.0TT!'U@@yL-T P T(!U@@(y L-T dto create a 0' -,., TX  U@@X!L-T platformer with a few extra bits.l0,1J. B0+.A.',0$TTC U@@L-T P 6 TTX q U@@XY L-T P 6 TXq x U@@X 4L-T As I said, I wanted to create a sort of platformer. 5$$,0B,0.00' .+.,#1 10+1J.  TTX lQ U@@X9 L-T P Tm Q U@@m9 L-T |You start out playing a-10$, 100,*0+,T Q U@@9 L-T |s a blue alien sort of $+00.,.0#1 1 TXQ U@@X 4L-T creature that can walk, jump, duck, and stand/idle. ' .,0 -0,',0B,*/I000'*,00$,0/$0. TTX l1 U@@X L-T P @Tm 1 U@@m L-T lThere were coins-0. -B..&10$TT 1 U@@ L-T P-T g1 U@@ L-T |bronze, silver, and gold0 10$-$*. ,00+10TTh 1 U@@h L-T P-Tl G 1 U@@ L-T Xeach .,'/ ThX1 6 U@@X /L-T worth a certain amount of points, those points ,B1 /,&. ,0+I1001010$/1$-010# TX  U@@X 4L-T could later be used to buy upgrades at a store. The '100,. 0.0#.0100*00+ ,0.$,,#1.-/. TX  U@@Xh "L-T upgrades were, health (number of h00+ ,0.$B..0.,00/J0. 10T % U@@h L-T dearts) and -, $,00 TX  U@@X L-T lspeed increase. $0..00' .+$.TT  U@@ L-T P T U@@ !L-T There was one key hidden in each -0. -B,#10.).)000.00.,'/ T`X = ` U@@XH .L-T level, which you needed to complete each level.*.B0'0*1/0..0./0'0J0...+'0-*.TT> X ` U@@> H L-T P-h TX` U@@X 4L-T each level had a different colored key and the lock .,'0-*.0,0,0. ./&11.0).*,000.1') TX @U@@X(L-T at the end matched the color. ,0..00J,'0.00.'11 TT @U@@(L-T P aT @U@@(L-T tAt the end of each 50..001.,'/ T`X@U@@X.L-T level there was a flag that you  tagged in or.*.0..B,#,,+0,)10&,+&" WMFC #؃+.0&01 Tx@ U@@L-T \der to /. 1 TX  U@@XL-T pcomplete the level'0J0..0--*.TT ( U@@ L-T P-T)0 U@@)L-T same color as key and lock. $+J.&11,$).),001&* TTX lU@@XxL-T P Tm lU@@mx!L-T There were also different enemies-0. -B..,#10..0.0.J.$TTm U@@mxL-T P-T  U@@xL-T heach one took .+'01/.10* T`XU@@X.L-T a different amount of jumps on it to kill it. ,0. .0,I1001/J/$101*TTU@@L-T P Tx U@@L-T \Spikes *0*-$ TXpU@@XX"L-T and lava that kill/injure player. ,00,*,0+*$00 .0+*. TTpU@@XL-T P TopU@@X L-T `There are -0. -, . TlXo> U@@X0L-T platforms with seven different area type(grass, 0,1J$B0$-*./0..0, .+*/.+ ,$$ TpX$OU@@X7L-T Xrock, 1'*T%OU@@%7L-T lsand, snow, etc)$,00$/1B.&TTOU@@7L-T P-TfOU@@7L-T tnew on each level. a0.B10.,'/-*.TTgzOU@@g7L-T P Tp{f OU@@{7L-T XThere -0. - TxXO U@@X2L-T were rocks and vines and chains one may climb up. B. - 1&*$,00*0.$,00&0,0$10.J+*'J000 TTXl/U@@XL-T P Txm /U@@m2L-T There are fences that can be broken by the player -0. -, ..0'.#0,',00.0 1).00*0.0+*.  TX/U@@XL-T in order to continue in level. 01 0. 0'1/00.0-*-TT/U@@L-T P T/ U@@L-T xCharacter eventually 10, ,'.-*.00,* TxX9 U@@X2L-T gets the ability to change skins, each skin has a +.$0-,0)1'0,0+.#*0$.,'0$*00,$+ TXU@@Xg L-T `different0. .0TTU@@gL-T P T9U@@g L-T `advantage,/*,0,+.TT:UU@@:gL-T P-TVa U@@VgL-T never worked out what the 0-*.B1 ).010B0,/. TXU@@XL-T ladvantages were.,0*,0,+.$B..TTU@@L-T P ." ! T % % %  T# T U@@# L TxWhat Didn't Get Done: S1- :11 ;. :11.TT T U@@ L TP nTT T U@@ L TP 7 % % % T#  2U@@# L T|Didn t finish level 2. t9000$0-*./TT , 2U@@ L TP T- ,2U@@- L TtDidn t connect shop 900'100.&$/10 Tx# 2g U@@# L T\anywher,0*B0.THh 2*U@@h *L Te in game, didn t do the spikes, lava, or .0++J.000010-$0*-$+*,1  T|# A U@@# L T\fences. .0'.$TTB U U@@B L TP TV UU@@V L TWant to make more levels. R,00J+*.I1.-&" WMFC ؃*.$TTVjU@@VL TP TkCU@@k L TdDidn t make 900J+*. Tp#  U@@# jL TXskins.$*0$TT  U@@ jL TP ." % Ld)P,S)P!??%  % Ld)P,S)P!??%  % Ld-P0S-P!??%  % Ld1P S1P!??%  % Ld P S P!??%  % Ld PS P!??%  % LdPSP!??%  % Ld)T,)T!??%  % Ld T  T!??%  % LdTT!??% !- $ % % %  TX#cU@@XKL- $tBiggest Challenge: c4,,.$ 11-.1,.TT$7cU@@$KL- $P TT8ncU@@8KL- $P 7 % % % TlXce U@@X0L- $I had a tough time figuring out how to make the 0,0,10+0I.+0 0+10/1B0J+*.0. TDXCU@@X+)L- $hearts work, in the end I used integers. 0., $B1*0/..000#.00.+. $TT/CU@@+L- $P T0 CU@@0+ L- $dBut I never 200.).  TXBQ U@@X3L- $was able to fix the glitch in level 2 that made so B,$,0-0(0.+'/0.*./0,J,0-$0 TX"U@@X "L- $you couldn t get far in the level.*10'1000*.,00..*.TT%"U@@ L- $P ." ! $ % % %  T# $ cU@@# K L $hWhat's Next: S1- %=.* TT% [ cU@@% KL $P 7 % % % T# cU@@# 4L $Finish the things I didn t do, and make more levels.*0$00.00+$000/0,00J+*.I1 ..).$TTcU@@L $P ." % Ld),)!??%  % Ld- -!??%  % Ld   !??%  % Ld  !??%  % Ld!??%  % Ld),#)/!??%  % Ld)$,')$!??%  % Ld)$,')$!??%  % Ld-$ '-$!??%  % Ld  # /!??%  % Ld $ ' $!??%  % Ld $' $!??%  % Ld#/!??%  % Ld$'$!??%  % Ld$'$!??%  % % %  TTX'U@@XLP 6% % ( 6666666666666666666666666666&WMFC؃66666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  d."System????????????????--,f2IC@"Calibri--- 2 _HCH2fGame:. @"Calibri---2 _fCH2f  2 _kCH2f @"Calibri--- 2 _t CH2fPlatformer    - @ !jbt----  2 _CH2f ',f!I2--- ,2 [82H!fConstruct 2 .capx file- @ !]\8-@"Calibri---  2 [2H!f '- @ !H2-- @ !H2-- @ !H2-- @ !H!-- @ !H!-- @ !H2-- @ !H!-,e2fC--- 82 qHCf2eDesign (what I set out to do):--- 2 qCf2e  2 qCf2e  2 qCf2e "2 ~HCf2eWhen I first st @2 ~#Cf2earted out, I had no idea of what I . 2 HCf2ewanted to do.  2 Cf2e >2 "Cf2eFirst I thought I might do an RPG  S2 H0Cf2esort of game, but that idea fell through when I  =2 H!Cf2erealized how hard that would be.  2 Cf2e #2 Cf2eI spent a while A2 H$Cf2ethinking about what I wanted to do.  2 Cf2e 2 Cf2eI wanted to 12 HCf2ecreate a game that I woul  +2 Cf2ed enjoy playing, but eC2 H%Cf2ewouldnt be to difficult to program.   2 Cf2e  2 Cf2eSo, I decided V2 H2Cf2eto start with the platformer tutorial that we had  12 HCf2edone, and go from there.   2 Cf2e 12 Cf2eI got a lot of the ideas S2 H0Cf2efor my project from the sprites provided in the  2 H Cf2esprite pack.  2 ~Cf2e )2 Cf2eIn the end I decided 2 Cf2e 2  Cf2eto create a =2 H!Cf2eplatformer with a few extra bits.a  2 Cf2e  2 HCf2e Y2 -H4Cf2eAs I said, I wanted to create a sort of platformer.   2 :HCf2e .2 :KCf2eYou start out playing a.2 :Cf2es a blue alien sort of Y2 GH4Cf2ecreature that can walk, jump, duck, and stand/idle.   2 UHCf2e #2 UKCf2eThere were coins 2 UCf2e-/2 UCf2ebronze, silver, and gold 2 UCf2e-2 UCf2eeach .R2 bH/Cf2eworth a certain amount of points, those points  Y2 pH4Cf2ecould later be used to buy upgrades at a store. The >2 }H"Cf2eupgrades were, health (number of h 2 } Cf2eearts) and #2 HCf2espeed increase.  2 Cf2e =2 !Cf2eThere was one key hidden in each hP2 H.Cf2elevel, which you needed to complete each level  2 Cf2e-Y2 H4Cf2eeach level had a different colored key and the lock 82 HCf2eat the end matched the color.   2 Cf2e (2 Cf2eAt the end of each P2 H.Cf2elevel there was a flag that you tagged in or2 Cf2eder to &2 HCf2ecomplete the level  2 Cf2e-52 Cf2esame color as key and lock.   2 HCf2e =2 K!Cf2eThere were also different enemiesh  2 Cf2e- 2 Cf2eeach one took P2 H.Cf2ea different amount of jumps on it to kill it.    2 Cf2e 2 Cf2eSpikes >2 H"Cf2eand lava that kill/injure player.  2 Cf2e 2  Cf2eThere are S2 H0Cf2eplatforms with seven different area type(grass,  2 HCf2erock, #2 aCf2esand, snow, etc) 2 Cf2e-(2 Cf2enew on each level.  2 Cf2e 2 Cf2eThere V2 H2Cf2ewere rocks and vines and chains one may climb up.    2 ,HCf2e V2 ,K2Cf2eThere are fences that can be broken by the player :2 9HCf2ein order to continue in level.  2 9Cf2e +2 9Cf2eCharacter eventually oV2 GH2Cf2egets the ability to change skins, each skin has a 2 TH Cf2edifferent 2 ToCf2e 2 Tr Cf2eadvantage 2 TCf2e-22 TCf2enever worked out what the #2 aHCf2eadvantages were. 2 aCf2e ',e!f2--- ,2 q82f!eWhat Didn't Get Done:  2 q2f!e  2 q2f!e ---.2 ~82f!eDidnt finish level 2. d 2 ~2f!e )2 ~2f!eDidnt connect shop 2 82f!eanywher J2 _*2f!ee in game, didnt do the spikes, lava, or  2 82f!efences.  2 Z2f!e 22 \2f!eWant to make more levels.    2 2f!e 2  2f!eDidnt make 2 82f!eskins. 2 P2f!e '- @ !fB-- @ !fB-- @ !fC-- @ !fC-- @ !f2-- @ !f2-- @ !f!-- @ !fB-- @ !f2-- @ !f!-,2eC--- (2 oHCe2Biggest Challenge:  2 oCe2  2 oCe2 ---S2 }H0Ce2I had a tough time figuring out how to make the   I2 H)Ce2hearts work, in the end I used integers. k 2 Ce2 2  Ce2But I never X2 H3Ce2was able to fix the glitch in level 2 that made so  >2 H"Ce2you couldnt get far in the level. 2 Ce2 ',!e2--- 2 o8 2e!What's Next:   2 ou2e! ---Y2 }842e!Finish the things I didnt do, and make more levels.   2 }2e! '- @ !eB-- @ !eC-- @ !e2-- @ !e2-- @ !e!-- @ !CeB-- @ !B-- @ !B-- @ !C-- @ !Ce2-- @ !2-- @ !2-- @ !Ce!-- @ !!-- @ !!----  2 Hd --ddddddddddddddccccccccccccccccbbbbbbbb