R&" WMFC> @T@tlVT$m EMF@teU"   % % !+\ P Rp@"Calibri1@11$1Q1X11 11TQ1X11 g6[11 | ddh6[=-[X%7.@Calibr01U12/[% 1 1{-[%41| ddv% % %  TlXQ2U@@XL+\ PXGame:w;-K.Rp@"Calibri1@11$1Q1X11 11TQ1X11 g6[11 ddh6[=-[X%7.@Calibr\112/[% 1 1{-[%41 ddv% % % TXRz2U@@RL+\ PP TT{2U@@{L+\ PP NRp8@"Calibri1`11D1Q1X11,11TQ1X11 g6[11 ddh6[=-[X%7.@Calibr[U,Uw12/[%,1,1{-[%T1ddv% % %  T\OU@@ L+\ P`Pass It Ong`NN-2C.j'% Ld1=1! !??% ( % % %  TT2U@@L+\ PP ." ! \P % % %  T# . U@@# L \PxConstruct 2 .capx file110$ 0'.',0(-'% Ld# . #  !??% ( Rp@"Calibri1`11D1Q1X11,11TQ1X11 g6[11 ddh6[=-[X%7.@Calibruu}112/[%,1,1{-[%T1ddv% % %  TT/ 0 U@@/ L \PP " '% Ld X [ X!??%  % Ld X [ X!??%  % Ld X[ X!??%  % LdX[X!??%  % LdX[X!??%  % Ld \ O \!??%  % Ld\O\!??% !-T  % % %  TXTU@@XL-T Design (what I set out to do)::.%,1E1- %. 11  111% % % TTTU@@L-T P cTTTU@@L-T P TTT U@@L-T P 6 TxX2U@@XL-T \My goalO**1,TT2U@@L-T P T 2U@@#L-T was to design a computer game that @B,$1/.$+0,&0J00. ++I.0, THX2U@@X*L-T mimicked the gameplay of the entertaining JJ'*./0.++J.0+*10..0. ,00+ TX U@@X5L-T  Telestrations or  Pass It On as I came to know it '-..$ +10#'1 '0+$$=0',#'+J.0*/1B T`XH U@@Xj.L-T through advisory. The game opens with writing 0 10+0,0*#1 *-0.++I.1/.0$B0B 0+ T`X2 U@@X.L-T something down, and then passing it on to the $0J.00+00B0,000.00,$$0+1000. TXKbU@@XJ!L-T next person to draw what s writte0.(0. #1010 +BB0,#B .TLh bU@@LJL-T ln, then pass it 00./0,$$ TtXb U@@X1L-T on again to have the next person write what they 10,+,010+*.0.0-(/. $10B -B0,0-* TX BU@@X*4L-T think the drawing is, and so on and so forth, which 00*0.0 +B0+$,00#110,00#10 0B0'0 T`XBU@@X.L&" WMFC @4@t-T leads to rapid morphing of phrases, hilarious .,0$1 ,00J1 000+100 ,$.$0, 10# TX} !U@@X 3L-T drawings. As a result, I needed to figure a way of 0 ,B0+$5$,.$0/.-0.00+0 .,B,)1 THX!zU@@Xy*L-T sharing screens and creating a draw functi$0, 0+$' ..0$,00' .+0+,0 ,B00'Tx{!j U@@{yL-T \on, as 10+$ TxX  U@@X2L-T well as determining ways to retrieve snapshots at B.,#0.- J00+A,*$1 - -*.$0,0$/1#, TX q U@@XY 3L-T precise instances at the end of the game. Ideally, 0 .'$.0#,0'.$,/../01/.++J.0.,* T\Xq  U@@X -L-T this would/could be played on an iOS device, 0$A100$&1000.0+*./10,0=*0.*'. TxX Q U@@X9 2L-T courtesy of the touchscreen function of Construct '10 -$*10.10'0$'.-000'101010$ 0' TXXQ  U@@X L-T P2./TTQ  U@@ L-T P @." ! T  % % %  T# T U@@# L T xWhat Didn't Get Done: S1- :11 ;. :11.TT T U@@ L T P TT T U@@ L T P 7 % % % Tl# K2U@@# 0L T Due to time constraints, the game was unable to 90.1I.&10$ ,0$/.+,I.A,$00,0.1 TT# 2U@@# ,L T be exported to iOS devices, despite how the 0..(/1 ./0=*0-*&.$0.$0./1A0. TP# U@@# +L T touchscreen functions were set up, and the 10'0$'..000'10$B..$.00,000- T<# +U@@# j(L T multiplayer function was deemed far too J00,). 00'10B+$/.-J.0, 01 T# IU@@# L T complicated for my program'0J0',./1I*01+ +ITJU@@JL T lming knowledge. J0+*00B.0+. T# bU@@# J4L T Additionally, the penwidth editor only works at the 50010,*0.0./B00.01 10)A1 *#,0. Tx# b_U@@# 2L T beginning of the draw layout for some infuriating 0.+000+10.0 +B+*001 $0J-00 ,0+ T# BU@@# *5L T reason, despite functionally identical codes for the  .,$100.$0-00'10,*0.0',&10.$1 /. % % % T # BGU@@# #L T buttons (only one of which works). 0010$10)10-1B0'0B1 )$Rp@"Calibri1@11$1Q1X11 11TQ1X11 g6[11 8ddh6[=-[X%7.@Calibr\1{12/[% 1 1{-[%418ddv% % % TxHBU@@HL T \If not // % % % T# I !U@@# L T xaddressed 6th period:/// ,$$,////+ //% % % TTJ ^ !U@@J L T P T_ a!U@@_ L T xa key function to theH,).)00'1010.TTbv!U@@b L T P `Tpwn!U@@w L T Xgame, ++J. T# !tU@@# y3L T the review screen, which shows all o&" WMFC @@tf the pictures 0. -*-B$'..0B0'0#01B$,10.0&0 .$ Tl# e U@@# 0L T drawn and phrases typed at the end of the game, 0 ,B0,0000 ,$.$*0.0+0..0010.++I. T#  1q U@@# Y 3L T for players to relive, was unable to be instituted.a1 0,). $1.).B,$/0,0.00.0$0.0TT2 _q U@@2Y L T P /[." % Ld)P,S)P!??%  % Ld)P,S)P!??%  % Ld-P0S-P!??%  % Ld1P S1P!??%  % Ld P S P!??%  % Ld PS P!??%  % LdPSP!??%  % Ld)T, )To!??%  % Ld T To!??%  % LdT To!??% !-  % % %  TX #5 U@@X L- tBiggest Challenge: @4,,.$ 11-.1,.TT$ 75 U@@$ L- P TT8 n5 U@@8 L- P 7 % % % TxX5 U@@X 2L- Surprisingly, Construct 2 does not have a drawing *0 0 $0+*110$ 0&//1.$/10,*-,0 ,B0+ T\X  U@@X -L- function, so I had to engineer my own, which 00'10#10,00.0+0-. I*1B0B0'0 TX  U@@Xm L- `occurred 1''0 ./T, 5 U@@m %L- through spawning drawball sprites of ?0 10+0$0+B00+0 ,B0,$0 .#1 TtX y U@@X 1L- predetermined size at the point of contact every 0 .0..J0.0$#.,0.0101&10,'-*.* TPX d U@@XL +L- tick in touch or with the mouse down. This '*010'01 B0/.I10$./1B0-0$ TtXd z U@@X 1L- solution occurred after weeks of trying to spawn $10100''0 .0,. B-.*$1*0+1$0+B0 TX DU@@X,3L- lines using vectors, which was a mathematical pain 0.$0$0+*-'1 $B0'0B,$,J,/.I,',0,0 TXD U@@XL- in the rear and entirely in00. .,,00.0.*/T DU@@ L- teffective. Changing ..').10,0+0+ TtXs $U@@X 1L- between layouts with the proper files was also a 0.B-.0,)10#B00./ 10. .$A,$,#1, TtX$ U@@X|1L- challenge, caused by my own stupidity of copying '0,.0+.',0#.00*I*0B0$000)1'1/*0+ TXU@@XL- sprites and not renaming.$0 .$,00/1.0,J0+TTBU@@L- P i." !  % % %  T# $ 5 U@@#  L hWhat's Next: S1- %=.* TT% [ 5 U@@%  L P 7 % % % TT# 5 O U@@# L PTU-T\P 5  U@@P -L he next stage is to get it uploaded onto iOS 0.0.'$,*.$0+./01,0.0106 &bWMFC@@t0=* T# A U@@# 3L devices, preferably with multiplayer capabilities, t0.*'-$0 .. ,0*B0I00,*. ',0,0.$ Tl#  % U@@# m 0L but the latter of the two goals might exceed my 000.,. 10.A1+0,$J+0.(&..0I* T# C U@@# L `abilities,0.$TTD Z U@@D L P.TT[ U@@[ L P ." % Ld) , ) !??%  % Ld- - !??%  % Ld !??%  % Ld  !??%  % Ld   !??%  % Ld) ,) ?!??%  % Ld), )!??%  % Ld), )!??%  % Ld- -!??%  % Ld  ?!??%  % Ld   !??%  % Ld   !??%  % Ld  ?!??%  % Ld !??%  % Ld !??%  % % %  TTX yU@@XaLP 6% % ( 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  d."System????????????????--,f2IC@"Calibri--- 2 _HCH2fGame:  @"Calibri---2 _fCH2f  2 _kCH2f  @"Calibri--- 2 _t CH2fPass It On  - @ !`bt----  2 _CH2f ',f!I2--- ,2 [82H!fConstruct 2 .capx file- @ !]\8-@"Calibri---  2 [2H!f '- @ !H2-- @ !H2-- @ !H2-- @ !H!-- @ !H!-- @ !H2-- @ !H!-,K2fC--- 82 qHCf2KDesign (what I set out to do):--- 2 qCf2K  2 qCf2K  2 qCf2K 2 ~HCf2KMy goal  2 ~lCf2K @2 ~n#Cf2Kwas to design a computer game that f  J2 H*Cf2Kmimicked the gameplay of the entertaining   [2 H5Cf2KTelestrations or Pass It On as I came to know it  P2 H.Cf2Kthrough advisory. The game opens with writing P2 H.Cf2Ksomething down, and then passing it on to the  =2 H!Cf2Knext person to draw whats writtet#2 Cf2Kn, then pass it U2 H1Cf2Kon again to have the next person write what they Y2 H4Cf2Kthink the drawing is, and so on and so forth, which P2 H.Cf2Kleads to rapid morphing of phrases, hilarious X2 H3Cf2Kdrawings. As a result, I needed to figure a way of J2 H*Cf2Ksharing screens and creating a draw functi2 Cf2Kon, as V2 H2Cf2Kwell as determining ways to retrieve snapshots at  X2 H3Cf2Kprecise instances at the end of the game. Ideally,  O2 -H-Cf2Kthis would/could be played on an iOS device, V2 :H2Cf2Kcourtesy of the touchscreen function of Construct 2 GHCf2K2. 2 GPCf2K ',K!f2--- ,2 q82f!KWhat Didn't Get Done:  2 q2f!K  2 q2f!K ---S2 ~802f!KDue to time constraints, the game was unable to   M2 8,2f!Kbe exported to iOS devices, despite how the L2 8+2f!Ktouchscreen functions were set up, and the G2 8(2f!Kmultiplayer function was deemed far too  22 82f!Kcomplicated for my program  #2 2f!Kming knowledge. Y2 842f!KAdditionally, the penwidth editor only works at the V2 822f!Kbeginning of the draw layout for some infuriating [2 852f!Kreason, despite functionally identical codes for the ---@2 8#2f!Kbuttons (only one of which works). @"Calibri---2 2f!KIf not ---+2 82f!Kaddressed 6th period: --- 2 2f!K +2 2f!Ka key function to the  2 2f!K 2 2f!Kgame,  X2 832f!Kthe review screen, which shows all of the pictures S2 802f!Kdrawn and phrases typed at the end of the game,  X2 832f!Kfor players to relive, was unable to be instituted. 2 2f!K '- @ !fB-- @ !fB-- @ !fC-- @ !fC-- @ !f2-- @ !f2-- @ !f!-- @ !fB-- @ !f2-- @ !f!-,2KC--- (2 UHCK2Biggest Challenge: h 2 UCK2  2 UCK2 ---V2 cH2CK2Surprisingly, Construct 2 does not have a drawing O2 pH-CK2function, so I had to engineer my own, which  2 ~H CK2occurred C2 ~r%CK2through spawning drawball sprites of oU2 H1CK2predetermined size at the point of contact every  L2 H+CK2tick in touch or with the mouse down. This h U2 H1CK2solution occurred after weeks of trying to spawn X2 H3CK2lines using vectors, which was a mathematical pain   42 HCK2in the rear and entirely in)2 CK2effective. Changing U2 H1CK2between layouts with the proper files was also a nU2 H1CK2challenge, caused by my own stupidity of copying n 12 HCK2sprites and not renaming.i  2 CK2 ',!K2--- 2 U8 2K!What's Next:   2 Uu2K! --- 2 c82K!TO2 c=-2K!he next stage is to get it uploaded onto iOS X2 p832K!devices, preferably with multiplayer capabilities,  S2 ~802K!but the latter of the two goals might exceed my   2 8 2K!abilities 2 Z2K!. 2 ]2K! '- @ !KB-- @ !KC-- @ !K2-- @ !K2-- @ !K!-- @ !KB-- @ !B-- @ !B-- @ !C-- @ !K2-- @ !2-- @ !2-- @ !K!-- @ !!-- @ !!----  2 Hd --ddddddddddddddccccccccccccccccbbbbbbbb