Game: Pass It On |
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Design (what I set out to do): My goal was to design a computer game that mimicked the gameplay of the entertaining “Telestrations” or “Pass It On” as I came to know it through advisory. The game opens with writing something down, and then passing it on to the next person to draw what’s written, then pass it on again to have the next person write what they think the drawing is, and so on and so forth, which leads to rapid morphing of phrases, hilarious drawings. As a result, I needed to figure a way of sharing screens and creating a draw function, as well as determining ways to retrieve snapshots at precise instances at the end of the game. Ideally, this would/could be played on an iOS device, courtesy of the touchscreen function of Construct 2. |
What Didn't Get Done: Due to time constraints, the game was unable to be exported to iOS devices, despite how the touchscreen functions were set up, and the multiplayer function was deemed far too complicated for my programming knowledge. Additionally, the penwidth editor only works at the beginning of the draw layout for some infuriating reason, despite functionally identical codes for the buttons (only one of which works). If not addressed 6th period: a key function to the game, the review screen, which shows all of the pictures drawn and phrases typed at the end of the game, for players to relive, was unable to be instituted. |
Biggest Challenge: Surprisingly, Construct 2 does not have a drawing function, so I had to engineer my own, which occurred through spawning drawball sprites of predetermined size at the point of contact every tick in touch or with the mouse down. This solution occurred after weeks of trying to spawn lines using vectors, which was a mathematical pain in the rear and entirely ineffective. Changing between layouts with the proper files was also a challenge, caused by my own stupidity of copying sprites and not renaming. |
What's Next: The next stage is to get it uploaded onto iOS devices, preferably with multiplayer capabilities, but the latter of the two goals might exceed my abilities. |