MA&" WMFC =]lVT$m EMF]eU"   % % !+X @ Rp@"Calibri2`>2A2D?2Q82A2>2,@2A2TQ82A2>2 gR>2A2 TdhRRX%7.@CalibrPD2`$E>22R%,?2,?2{R%T?2Tdv% % %  TlXQ.U@@XL+X @XGame:U;-K.Rp@"Calibri33,33Q82,3$333TQ82,3$3 gR$3,3 <dhRRX%7.@Calibr+3X$3X32R%33{R%3<dv% % % TXRz.U@@RL+X @P TT{.U@@{L+X @P NRp8@"Calibri3333Q823 3|33TQ823 3 gR 33 8dhRRX%7.@Calibr m82:Oy7GE@32R%|3|3{R%38dv% % %  TX2KU@@ L+X @dLord of All TiFi-i=-t...'% Ld-9-< !??% (   % % %  TL?U@@ L+X @hDragons Royale{F`^iiN-mi[`.c'% Ld!-! !??% ( % % %  TT"U@@ L+X @P U." ! X@ % % %  TT# P U@@# jL X@P ." !-D c  % % %  TXDU@@XL-D c Design (what I set out to do)::.%,1E1- %. 11  111% % % TTDU@@L-D c P cTTDU@@L-D c P MTTD U@@L-D c P [6 T`XE "U@@X .L-D c I wanted to make a fighting game with dragons B,0.00J+*.,+00++,J-B00 ,*10$ T\X"U@@Xz-L-D c from different universes. I wanted different v 1I0. ./00*.$.$B,0.00..0 TxX U@@X2L-D c commands for the dragons to do different attacks. '0JI,00$10.0 ,*10#1/10- .0+,&*$ TdXrU@@XZL-D c TI waB,TP( rU@@Z+L-D c nted to create a game with a mix of Street N~0.00' .+.++,I.B0,J(1) .- TXr U@@X3L-D c Fighter and Punch Out, but with dragons instead of *+0. ,00000'0=000B00 ,*10$0$-,01 T`X% RU@@X:.L-D c humans. The things that I did was work on the 00J,0$-0.00+$0,00B,$B1*1/0. TXR U@@X5L-D c tutorial level for beginners and the attacks (dragon 01 ,.).1 0.+00. #,000.,,'*#0 ,+10 TXg2U@@XL-D c specific attacks by the way) $0.'',,')$0*0.B,*TTh|2U@@hL-D c P T}2U@@}L-D c lfor the dragons.10.0 ,*10$TT 2U@@L-D c P 6 Rp@Symbol33033Q8203(333TQ8203(3 gR(303 !dhRX5Symbol82~m82Oy!HE\32R%33{R%3!dv% % % TT7U@@L-D c P&Rp@"Arial33 033Q8203(3 33TQ8203(3 gR(303 5dhRX3. *Cx Arial82 m82Oy5,GE\32R%33{R%35dv% % % TT@U@@L-D c P p% % % T2U@@L-D c lArrow keys contr5 1B*-*$&10T2 U@@L-D c |ol how the dragon moves 1/1B0.0 ,+10I1).$!-D c " &" WMFC ] TX U@@L-D c Pup00TT U@@L-D c P-T U@@ L-D c ddown & right01B0? +0TT U@@L-D c P 6!-D c "  % % % TT z U@@i L-D c P&% % % TT z U@@i L-D c P z0p% % % T$  U@@i $L-D c Space bar allows for special attacks*0,'.0, ,1B$1 $0.'+,,&*#TT  U@@i L-D c P s6!-D c "  % % % TT  U@@ L-D c P1&% % % TT  U@@ L-D c P rp% % % TT U@@ ,L-D c T,C,B,P,S,G,O buttons control the different -120*:<0010$&1010-0. .0!-D c "  T a U@@I L-D c abilities the dragon can do. ,0.$0-0 ,+10&,001TT a U@@I L-D c P .!-D c " " ! Dc  % % %  T# D U@@# L Dc xWhat Didn't Get Done: S1- :11 ;. :11.TT D U@@ L Dc P TT D U@@ L Dc P < 7 % % % T# j "U@@#  L Dc `I didn t a000,T<k |"U@@k (L Dc dd the career mode it would have been a 000.'+ ..I1/.B1000+*./..0, T# " U@@# zL Dc |story mode in the game.$1*J1/.00-+,I.TT " U@@ zL Dc P K TT# X U@@# L Dc P 6 Tl# QrU@@# Z0L Dc I wanted to add more attacks and dragons to the B,0.00,00I1 -,,&*$,000 ,+10#00- T# r U@@#  L Dc dcareer mode ', .. I10.TT rG U@@ L Dc P 6 TT# X RU@@# :L Dc P 16 Tx# RU@@# 2L Dc I was trying to make a two player mode and player B,$*0+1J,).,A10,*. I10.,000,).  Tl# 2U@@# 0L Dc 2 s controls but that would take a while to do. /$&101$000,B10/,*-,B0.1/1TT2U@@L Dc P Tp2U@@L Dc XIf it  T# 2 U@@# L Dc xhad 2 player mode the 0,0/0,). J1/.0-T 2hU@@ L Dc dragons would have equal 0 ++10$A1000,)..00, T# 3 U@@# L Dc abilities making it more fair.,0.$J,*0+I1 -,TT4i U@@4L Dc P 6 TT#  P U@@# i L Dc P ." '% Ld)@,C)@!??%  % Ld)@,C)@!??%  % Ld-@0C-@!??%  % Ld1@ C1@!??%  % Ld @ C @!??%  % Ld @ C @!??%  % Ld @C @!??%  % Ld@C@!??%  % Ld)D,b )D!??%  % Ld D b D!??%  % LdDb D!??% !-g  % % %  TXg # U@@X L-g tBiggest Challenge: PS4,,.$ 1&2WMFC]1-.1,.TT$g 7 U@@$ L-g P TT8g n U@@8 L-g P 1S7 % % % TX E U@@X- 4L-g To get the characters to do their different attacks.-1+-/.'0, ,&. #0000. 0..0+,')$TT E U@@ - L-g P A6 TTXE  U@@X L-g P A6 ThX % U@@X /L-g To get the computer CPU s to do random attacks.q-1+-/.&0J00. 00;#1/1 ,000J,,&*$TT % U@@ L-g P A6 TTX%  U@@X} L-g P cK ThX T  U@@X /L-g To get the blocking system to work for example A-1+-/.00'*0+$)$-J1B1*1 -(+J0. ThX  u U@@X] /L-g taking an attack without or with little damage.A,*0+,0,,'*B/101B0.0+J,+.TT  J u U@@ ] L-g P M6 TTXt  U@@X L-g P A." ! g   % % %  T# g $ U@@# L g  hWhat's Next: tS1- %=.* TT% g [ U@@% L g  P H7 % % % Tt# E U@@# - 1L g  Start working on the career mode so it will play \*, A1 *0+10/.',..I10.#1B0+* T# E L U@@# L g  xout like a story mode.10).,#1*I10.TTM E z U@@M L g  P e." % Ld)c ,f )c !??%  % Ld-c f -c !??%  % Ld c f c !??%  % Ld c f c !??%  % Ldc f c !??%  % Ld)g , )g !??%  % Ld) , ) !??%  % Ld) , ) !??%  % Ld- - !??%  % Ld g g !??%  % Ld !??%  % Ld  !??%  % Ldg  g !??%  % Ld   !??%  % Ld   !??%  % % %  TTX ZU@@XBLP D6% % ( 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  d."System???????????????--,2HC@"Calibri--- 2 _HCH2Game:  @"Calibri---2 _fCH2  2 _kCH2 @"Calibri--- 2 _t CH2Lord of All   - @ !dbt- ---  2 |tCH2Dragons Royale   - @ !t----  2 | CH2 ',"H2---  2 i82H" ',?2C--- 82 HC2?Design (what I set out to do):--- 2 C2?  2 C2?  2 C2? P2 H.C2?I wanted to make a fighting game with dragons   O2 H-C2?from different universes. I wanted different  V2 H2C2?commands for the dragons to do different attacks.  2 HC2?I waL2 [+C2?nted to create a game with a mix of Street t X2 H3C2?Fighter and Punch Out, but with dragons instead of .P2 H.C2?humans. The things that I did was work on the [2 H5C2?tutorial level for beginners and the attacks (dragon 72 HC2?specific attacks by the way) : 2 C2? #2 C2?for the dragons. 2 C2? @Symbol--- 2 ZC2?@"Arial--- 2 _C2? ---#2 lC2?Arrow keys contr/2 C2?ol how the dragon moves ,?2C'2 lC2?up 2 xC2?-2 { C2?down & right 2 C2? ,?2C'--- 2 !ZC2?--- 2 !_C2? ---A2 !l$C2?Space bar allows for special attacks 2 ! C2? ,?2C'--- 2 /ZC2?--- 2 /_C2? ---M2 /l,C2?T,C,B,P,S,G,O buttons control the different ,?2C'72 <lC2?abilities the dragon can do.  2 <C2? ,?2C'',?!2--- ,2 82!?What Didn't Get Done:  2 2!?  2 2!? ---2 8 2!?I didnt aG2 _(2!?dd the career mode it would have been a  .2 82!?story mode in the game. 2 2!?  2 82!? S2 802!?I wanted to add more attacks and dragons to the 2 8 2!?career mode  2 s2!?  2 82!? V2 822!?I was trying to make a two player mode and player   S2 802!?2s controls but that would take a while to do.  2 2!? 2 2!?If it ,2 82!?had 2 player mode the  12 2!?dragons would have equal 82 82!?abilities making it more fair.  2 2!?  2 !82!? '- @ !B-- @ !B-- @ !C-- @ !C-- @ !2-- @ !2-- @ !3-- @ !!-- @ !B-- @ !2-- @ !!-,2@C--- (2 JHC@2Biggest Challenge: h 2 JC@2  2 JC@2 ---Y2 WH4C@2To get the characters to do their different attacks. 2 W(C@2  2 eHC@2 R2 rH/C@2To get the computer CPUs to do random attacks.   2 r%C@2  2 HC@2 R2 H/C@2To get the blocking system to work for example   R2 H/C@2taking an attack without or with little damage. 2 C@2  2 HC@2 ',!@2--- 2 J8 2@!What's Next:   2 Ju2@! ---U2 W812@!Start working on the career mode so it will play k,2 e82@!out like a story mode.  2 e2@! '- @ !?B-- @ !?C-- @ !?2-- @ !?2-- @ !?!-- @ !k@B-- @ !B-- @ !B-- @ !C-- @ !k@2-- @ !2-- @ !2-- @ !k@!-- @ !!-- @ !!----  2 Hd --ddddddddddddddccccccccccccccccbbbbbbbb