;T&" WMFC LVLvlVT$m EMFLveU"   % % !+X L Rp@"Calibri%D%G%tE%Q1XG%D%\F%G%TQ1XG%D% g6[D%G% |dh6[-[X%7.@CalibrmJ%`xE4 E%2/[%\E%\E%{-[%E%|dv% % %  TlXQ.U@@XL+X LXGame:\P;-K.Rp@"Calibri%D%G%tE%Q1XG%D%\F%G%TQ1XG%D% g6[D%G% dh6[-[X%7.@Calibr\J% E%2/[%\E%\E%{-[%E%dv% % % TXRz.U@@RL+X LP TT{.U@@{L+X LP NRp8@"Calibri%C%G%D%Q1XG% D%|E%F%TQ1XG% D% g6[ D%G% dh6[-[X%7.@Calibr[`xx`xw@D%2/[%|D%|D%{-[%D%dv% % %  TxXKU@@L+X L\Jellies @d...dM'% Ld-9- !??% ( % % %  TT.U@@L+X LP ." ! XL % % %  TT# P U@@# L XLP ." !-P  % % %  TXPU@@XL-P Design (what I set out to do)::.%,1E1- %. 11  111% % % TTPU@@L-P P TTPU@@L-P P TTP U@@L-P P 6 TxXz .U@@X2L-P I began with few jellyfish sprites that moved and 0.+,0B0.B.*$/#0 .$0,I0*.0,00 TX. U@@X6L-P were all different colors, sizes and patterns. I made B. -,0. ./&11$$$.$,000,. 0$J,0. TX U@@X3L-P a mechanic that let the player guide them with the ,I.'0,0'0,.0.0+*. +00.0-JB00- T XV~U@@Xf L-P mouse, and I wanted to make a gaJ10#.,00B,0./1J+*.,++TW6 ~U@@WfL-P hme out of it. J-1/1 TX~ U@@X6L-P After not quite knowing what to do, I finally settled 5. 0000-*00B0+B/,1010,)$../ TtX ^U@@XF1L-P on a maze game where the player had to guide the 10,J,$.++I.B0- ./-0,*. 0,00+00.0- TV^u U@@X3L-P jellyfish through an obstacle course as quickly as .*$0010+0,010$,'.&10 $.,#00'*),$ T`X* =U@@X%.L-P possible without touching the sides. The game 01$$0.B01/10'00+0.$0.$-/.++J. THX=U@@X*L-P would be harder than expected, since the jB1000-0, 0. 0,0.(0-'.0$0&./.T= U@@ L-P `ellyfish .*$0 T`Xk U@@X.L-P randomly wander off when not being guided, so ,001J*A,00. 1B/.001/.0++00.0$0 TxXq U@@Xu2L-P the player has to keep tabs on multiple things at 0.0,). 0,$1*-.0,0#10J00.00+$, TlX#U@@XL-P Xonce. 10'.TT$QU@@$L-P P ." ! P % % %  T# P U@@# L PxWhat Didn't Get Done: S1- :11 ;. :11.TT P U@@ L PP TT P U@@ L PP 7 % % % T# .U@@# 4L &" WMFC L6LvPI had wanted to have a lot of levels and mazes, but 0,0B,0.000,).,11-*.#,00I,$.$00 T# .3 U@@# L Ptcoming up with good '0J0+00B0*010TT4 .O U@@4 L PP- TP .]U@@P L Plooking mazes that were all 01*0+J,$.$0,B. -, Tl# U@@# 0L Pdifferent was the hardest part. I d also really 0. .0B,$/.0, 0.$/, 0,#1 .,* TD# k~U@@# f)L Pwanted to implement two other types of je B,0.01J0-J./B010. */.$1.T|lW~U@@lfL P\llyfish *$0 T# ~_U@@# 4L Pat some point, but never got around to it. I d also ,$0I.010000-*.+1,10001/,$0 Tt# d^U@@# F1L Pwanted to put in moving hazards of some sort, or B,0.01000I0*0+0,$, 0$1#0J.$11  Tx# ^8U@@# 2L Peven hazards that chased the jellyfish, but these .*.00,$, 0#0,'0,$.00..*$0000-$. TD# =U@@# %)L Pwould be harder to code than the jellies B1000-0, 0. 1&10-/,00...$ Tx# =-U@@# 2L Pthemselves, so I focused on finishing the bulk of 0.J#.).$#11'0#.0000$00+0.00*1 Tp#  U@@# L PXthe ga0.+,T W U@@  L P`me, first.I. #TTX  U@@X L PP ." '% Ld)L,O)L!??%  % Ld)L,O)L!??%  % Ld-L0O-L!??%  % Ld1L O1L!??%  % Ld L O L!??%  % Ld L O L!??%  % Ld LO L!??%  % LdLOL!??%  % Ld)P,)P!??%  % Ld P  P!??%  % LdPP!??% !-  % % %  TX #q U@@XY L- tBiggest Challenge: 4,,.$ 11-.1,.TT$ 7q U@@$Y L- P TT8 nq U@@8Y L- P 7 % % % TXq v U@@X 3L- The biggest challenge was getting the jellyfish to -0.0++.$'0,.0+.B,$+.0+0-.*$01 TX Q U@@X9 L- spawn (appear on the screen) c$0,B0,00., 10/.$'-.0&T @ Q U@@9 L- porrectly. At one 1 .&*51/. TlXQ K U@@X 0L- point, they would keep multiplying every time I 0100-*B100*../J00*0+.). )J. TxX 1 U@@X 2L- played; I was supposed to have three, but I ended 0,*.0B,#$0001$.000,*.0..00.00.0 TX1 U@@X 4L- up with four and then six and then twelve. I traced 00B010,000.0$(+000.0A.). +'.0 &" WMFC LLvTTX % U@@X ,L- this back to a glitch within scratch itself 0$0,'*1,+'0B00$' ,'0$.TT& A U@@& L- P- TTB V U@@B L- P TW  U@@W L- `for some 1 $0J- TX ] U@@Xh "L- reason, a  repeat X times block w .,$10,' .0.+/J.#'01'*BT^ g U@@^h L- hasn t working ,$0A1 *0+ TtX U@@X 1L- properly. When I took it out and simply repeated 0 10. *R0.001)1/,00$J0* ./.,./ T`X O ` U@@XH .L- the spawn blocks three times, the problem was 0.$0,B001')$0 -.I.$0-0 10-JB,$ T`X`  U@@X .L- solved. It took me a long time to figure out, $1).001*I.,10+J.0+0 .10 TxX @U@@X(2L- though. Another problem was the jellies appearing 010+05010.0 10-JB,$0-.-$,00., 0+ T\X@) U@@X-L- over menus and then getting confused as they 1). J.00$,000.0+.0+'100$.0,#0-* TpXc U@@XL- Xchange'0,0+.TTd U@@d,L- d. I had to create variables to manage when 00,00' .+.*+ ,0.$1J,0,+.B0.0 T$X U@@Xx$L- the jellies appeared or disappeared.0...$,00.,.010$+00., .0TT U@@xL- P ." !   % % %  T#  $ q U@@# Y L  hWhat's Next: S1- %=.* TT%  [ q U@@% Y L  P 7 % % % T# q 8 U@@# 4L  I don t know if I ll finish this game completely& I 010*01A0$00$+,I.&1J0..*? T# P Q U@@# 9 L  lstarted out rea $, .010.,TQ Q U@@Q 9 !L  lly liking the randomness of the )*0+0- ,001J0-$$10- T# Q 5 U@@# 4L  sprites and their generation script; each jellyfish $0 .$,00/. +.0. +00$' 0.,'0.*$0 T# 1 U@@#  6L  was a little different. However, I m not a big fan of B,$,.0. .081A-*. J/1,0+,01 TT# 1  U@@# ,L  the gameplay, so I may make another project 0.+,I.0,*$0J,)J+*.,/10. 01-' T#  U@@# L  tthat s simply a non 0,$$J0),010TT  U@@ L  P- T 9 U@@ L  game, interactive art piece. I ++J.0. ,'*.+ 0-'. T|#  ^ U@@# h L  \might reJ+0 .TT_  y U@@_ h L  P- Tz  H U@@z h L  hvisit many a *$J,/*,TI  A U@@I h L  childhood by making some '000110/*J,*0+#0J. T# q U@@# 4L  kind of virtual pet game (even though jellyfish are *001* 0,0-++J.-).0010+0.*$0,. Tl# ` U@@# H 0L  very boring to care for& ) For now, I m going to *.*01 0+1', -1@)1 00BJ*10+1 Tx# `  U@@# < &nWMFCLLv 2L  keep the game in the back of my mind until I come *..00.++J.00.0,&*1J)J0000'0I. T# @U@@# (6L  up with a better idea for it. I might, however, use a 00B0,0-.0.,1 J+000B-*. 0#., T# @U@@# L  similar mechanic of color/s $J, J-'0,0'0&11$#T@U@@ L  dize/pattern $.$0,. 0TT@U@@L  P- T@/U@@ L  `changing '0,0+0+ T#  U@@# L  pfor another game. 1 ,/10. ++J.TT  U@@ L  P ." % Ld), )!??%  % Ld-  -!??%  % Ld   !??%  % Ld  !??%  % Ld !??%  % Ld) ,) !??%  % Ld),)!??%  % Ld),)!??%  % Ld- -!??%  % Ld    !??%  % Ld   !??%  % Ld  !??%  % Ld  !??%  % Ld!??%  % Ld!??%  % % %  TTXU@@XLP 6% % ( 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  d."System????????????????--,e2HC@"Calibri--- 2 _HCH2eGame:  @"Calibri---2 _fCH2e  2 _kCH2e @"Calibri--- 2 _tCH2eJelliese  - @ !:bt----  2 _CH2e ',e"H2---  2 Z82H"e ',2fC--- 82 pHCf2Design (what I set out to do):--- 2 pCf2  2 pCf2  2 pCf2 V2 ~H2Cf2I began with few jellyfish sprites that moved and  \2 H6Cf2were all different colors, sizes and patterns. I made  X2 H3Cf2a mechanic that let the player guide them with the d  ;2 H Cf2mouse, and I wanted to make a ga   2 Cf2me out of it. \2 H6Cf2After not quite knowing what to do, I finally settled U2 H1Cf2on a maze game where the player had to guide the t X2 H3Cf2jellyfish through an obstacle course as quickly as eP2 H.Cf2possible without touching the sides. The game  J2 H*Cf2would be harder than expected, since the j2  Cf2ellyfish P2 H.Cf2randomly wander off when not being guided, so V2 H2Cf2the player has to keep tabs on multiple things at  2 HCf2once.e 2 aCf2 ',!f2--- ,2 p82f!What Didn't Get Done:  2 p2f!  2 p2f! ---Y2 ~842f!I had wanted to have a lot of levels and mazes, but (2 82f!coming up with goode  2 2f!-52 2f!looking mazes that were all  S2 802f!different was the hardest part. Id also really I2 8)2f!wanted to implement two other types of jer  2 2f!llyfish Y2 842f!at some point, but never got around to it. Id also  U2 812f!wanted to put in moving hazards of some sort, or s  V2 822f!even hazards that chased the jellyfish, but these I2 8)2f!would be harder to code than the jellies rV2 822f!themselves, so I focused on finishing the bulk of 2 82f!the ga2 S 2f!me, first.  2 {2f! '- @ !eB-- @ !eB-- @ !eC-- @ !eC-- @ !e2-- @ !e2-- @ !e3-- @ !e!-- @ !fB-- @ !f2-- @ !f!-,2C--- (2 HC2Biggest Challenge: e 2 C2  2 C2 ---X2 -H3C2The biggest challenge was getting the jellyfish to 82 :HC2spawn (appear on the screen) c%2 :C2orrectly. At one :S2 GH0C2point, they would keep multiplying every time I   V2 UH2C2played; I was supposed to have three, but I ended Y2 bH4C2up with four and then six and then twelve. I traced M2 pH,C2this back to a glitch within scratch itself  2 pC2- 2 pC2 2 p C2for some  >2 }H"C2reason, a repeat X times block w 2 }C2asnt working U2 H1C2properly. When I took it out and simply repeated e  P2 H.C2the spawn blocks three times, the problem was  P2 H.C2solved. It took me a long time to figure out,   V2 H2C2though. Another problem was the jellies appearing  O2 H-C2over menus and then getting confused as they 2 HC2changeM2 h,C2d. I had to create variables to manage when  A2 H$C2the jellies appeared or disappeared. 2 C2 ',!2--- 2 8 2!What's Next:   2 u2! ---Y2 -842!I dont know if Ill finish this game completely I  "2 :82!started out rea=2 :{!2!lly liking the randomness of the e Y2 G842!sprites and their generation script; each jellyfish \2 U862!was a little different. However, Im not a big fan of  M2 b8,2!the gameplay, so I may make another project    (2 p82!thats simply a none  2 p2!-:2 p2!game, interactive art piece. I  2 }82!might re 2 }]2!-2 }a 2!visit many a  12 }2!childhood by making some c Y2 842!kind of virtual pet game (even though jellyfish are  S2 802!very boring to care for) For now, Im going to  V2 822!keep the game in the back of my mind until I come    \2 862!up with a better idea for it. I might, however, use a  42 82!similar mechanic of color/s.  2  2!ize/patterna 2 2!-2  2!changing %2 82!for another game.o  2 2! '- @ !B-- @ !C-- @ !2-- @ !2-- @ !!-- @ !B-- @ !B-- @ !B-- @ !C-- @ !2-- @ !2-- @ !2-- @ !!-- @ !!-- @ !!----  2 Hd --ddddddddddddddccccccccccccccccbbbbbbbb