[&" WMFC, `ĀlVT$m EMFĀeU"   % % !+\ P Rp@"Calibri%D%H%E%Q1XH%D%hF%G%TQ1XH%D% g6[D%H% dh6[-[X%7.@CalibrJ%`xE4,E%2/[%hE%hE%{-[%E%dv% % %  TlXQ2U@@XL+\ PXGame:;-K.Rp@"Calibri%D%G%tE%Q1XG%D%\F%G%TQ1XG%D% g6[D%G% dh6[-[X%7.@CalibrJ%`x4 E%2/[%\E%\E%{-[%E%dv% % % TXR{2U@@RL+\ PP Rp8@"Calibri%C% G%D%Q1X G%D%E%G%TQ1X G%D% g6[D% G% ܑdh6[-[X%7.@Calibr[`x-`xwLD%2/[%D%D%{-[%D%ܑdv% % %  T`|\OU@@|L+\ PTThew aidTT\OU@@L+\ PP -T\OU@@ L+\ P`Graf Spee~F`<-\idc'% Ld|1=|1t !??% ( % % %  TT2U@@L+\ PP ." ! \P % % %  T# . U@@# L \PxConstruct 2 .capx file110$ 0'.',0(-'% Ld# . #  !??% (  TT/ \ U@@/ L \PP ." '% Ld X [ X!??%  % Ld X [ X!??%  % Ld X[ X!??%  % LdX[X!??%  % LdX[X!??%  % Ld \ O \!??%  % Ld\O\!??% !-T s  % % %  TXTU@@XL-T s Design (what I set out to do)::.%,1E1- %. 11  111% % % TTTU@@L-T s P 2 TTTU@@L-T s P TTT U@@L-T s P 6 TxX 2U@@X2L-T s The goal of the game was to make a simulator like -0.+1,10.++J-B,#1J,).,$J0,1 ). T\X2U@@X-L-T s game of the Graf Spee battle that took place +,J.10.: ,*0..0+.0,01)0,'. ThX U@@X/L-T s during WW2 between the German ship, Graf Spee, 00 0+RR//.A..0/.:. J,/$00: ,*0-. T\X U@@Xj-L-T s and the HMS Exeter, Ajax and Achilles. The goq,000.9O*-(-. 5,(+005'0.$-0.*1Tp  U@@ jL-T s Xal of ,1 TtX} U@@X1L-T s the game was to have module lists, the direction 0.+,I.B,$10+*-I1/0.$$0.0 -'10 TtXv bU@@XJ1L-T s of the last enemy spotted, being able to zoom in 10-,$.0-J)$00.00.0+,0.1$00J0 T`Xb U@@X.L-T s and out, and a compass and maybe evens a map. ,0010,00+&1J0,$#,/0J,*/.-*.0#,J,0 TX BU@@X*4L-T s The goal would to be to survive the battle, without -0.+1,A10010.0$0*).0-0,-B010 T\XBZ U@@X-L-T s getting too much model damage and taking out +.0+10J0'/I10.0+J,+.,00,*0+10 TX!U@@X  L-T s `the three0.&" WMFC @Ā0 -.TT!U@@ L-T s P T<X !U@@ (L-T s other ships. The three other ships will 10. $00$-0.0 ..10. $00$B TPX!U@@Xy+L-T s spawn randomly in the map, and will try to $0,B0 ,000J)00.J+0,00B*1 TTX U@@X,L-T s broadside the Graf Spee to get it destroyed 0 1,0$0./.: ,*/..1+./.$1).0 T|X rq U@@XY L-T s \quickly.00'**TTs q U@@sY L-T s P ." ! Ts  % % %  T# T U@@# L Ts xWhat Didn't Get Done: S1- :11 ;. :11.TT T U@@ L Ts P TT T U@@ L Ts P 7 % % % T# <2U@@# 3L Ts Not a lot of the  pretty stuff was done. There is ;1,110.'0 -)'#0B,$/10.-/. .# Tt# 2|U@@# 1L Ts no map, modules, speed display. The game is very %01J,0J100.#$0-.00$0,*-0.++I.$*.* T# U@@# 5L Ts basic, with a basic health system. The ships can run 0,$'B0,0,$'/.,0#*$-J-0.$00$&,0 00 Tx# U@@# j2L Ts into each other and it does not cause any damage. 01.+'000. ,0000.#01',0$.,/*0+J,+. T # U@@# #L Ts The goal of getting a simulator did-0.+1,1+.0++$J0,1 00TT2U@@L Ts P T3 U@@3 L Ts dnot happen. /10,00.0 T\# ]bU@@# J-L Ts The game became an arcade game than anything -0.++J.0-'+J.,0,',/.+,I.0,0,/*00+ Tx# bOU@@# 2L Ts really. Due to time constraints, we were not able .,*90.1I.&10$ ,0$A.A. ./1,0. TT# BU@@# *,L Ts to make it the simulator that we had in mind1J,).0.$J0,1 /,A.0,00J00TTBU@@*L Ts P ." % Ld)P,S)P!??%  % Ld)P,S)P!??%  % Ld-P0S-P!??%  % Ld1P S1P!??%  % Ld P S P!??%  % Ld PS P!??%  % LdPSP!??%  % Ld)T,r )T!??%  % Ld T r T!??%  % LdTr T!??% !-w D % % %  TXw # U@@X L-w DtBiggest Challenge: 4,,.$ 11-.1,.TT$w 7 U@@$ L-w DP HTT8w n U@@8 L-w DP 7 % % % TX U U@@X= 4L-w DWith three people doing three different jobs, a few R00 -.0-10./10+/ ..0..010$+.A TtXU @ U@@X 1L-w Ddifferent challenges arise. For Josh, who was in 0. .0'0,.0+.$, #.*1 1$0B/1B+$0 THX 5 U@@X *L-w Dcharge of getting us all the sprites, he h'0, +.&" WMFC Ā1+.0+0#,0-$0 .$0-0Tx  5 U@@ L-w D\ad the ,00- ThX5 U@@X /L-w Dhardest time getting the turrets and the ships 0, 0.$J-+.0+0./ .$,000.$00$ T`X 5  U@@X .L-w Dseparated. Since the ships decks were made of $.0, ,.0*0&.0-$00$0.'*$B. -J,0.1 TxX U@@Xm 2L-w Dwood, he had to erase the lines that were created B0100-0,00. ,#./.0.$0,B..'.,.0 T`X = U@@X .L-w Dwhy the boards, so that when the turret would B0*/.01, 0##10,B/.00.0 .A100 TX d U@@XL L-w Dpmove, a weird one J0*-,B. 010.TT  (d U@@ L L-w DP- T) d U@@)L L-w Dcolor space would not appear. &11$/,'.A100/1,00.,  TXd / U@@X L-w DdThis meant c-0$I.,0&T 0d % U@@0 #L-w Doloring the entire deck in on each 11 0+0../ .0.&*010.+'0 TX +DU@@X,L-w Dxship, pixel by pixel. $000(.0)0(.Tl, DU@@,,L-w DX T DU@@,L-w D|For Danny, the biggest )1 9,00*0.0++.$ TlXD4 U@@X0L-w Dchallenge was getting the AI system to work. It '0,.0+.B+$+.0+0.5$*$.I1A1 * TX $U@@X 3L-w Dtook some time to get the ships, and their turrets 01*#0J.I.1*./.$00$,000. 0 .$ ThX$U@@X|/L-w Dto spawn, without getting the original ship to 1$0+B0B010+.0+0.1 +0,$001 TXRU@@XL-w Dmove, and everything work J0*-,00-*.*00+A1 )TS U@@SL-w Ding was a big challenge. 0+B,$,0+'0,.0+. TlX tU@@X\0L-w DAnother challenge was getting the health system 5010. '0,.0+.B,$+-0+0.0.,0$*$-J TxXtW U@@X2L-w Dto work. The first thing that was tried was using 1B1*-0- $00+0+B,# .0B,$0$0+ TX SU@@X;3L-w Dinstance variables, but you could not get anything 0$,0'.*, ,0.$00)10'10000+.,0*00+ T\XSU@@X-L-w Dto react when an instance variable reached a 1.,'B0.0,/0$,0'-*, ,0..,'0.0+ T,X3U@@X%L-w Dcertain number. Looking back at a bas '. ,00/J0. &01*0+0+'*,,0,$T 3U@@L-w Dhic version of '*.$101 TPX3U@@X+L-w DGhost Shooter provided by Construct 2 (the :01$*/10. 00*0.00*110$ 0'.0- T`XV U@@X.L-w Dprogram used to build the game), we found out 0 1+ ,I0$.010000-+,J.A.100010 TtX U@@Xk1L-w Dabout Global variables. They are the pretty much ,010:10,*, ,0.$-/-*, -0.0.*J0'0 ThXU@@X/L-w Dthe same thing as Instance variables, just not 0.$+J.&" WMFC Ā00+,$0$,0&.*, ,0.$0$/1 TtXe cU@@XK1L-w Dbounded to a certain sprite but they could react 01000.00,&. ,0$0 -000-*&100 .,& T|XcU@@XL-w D\and get ,00+.TTc U@@,L-w Dthings to do stuff. That is how many things 00+$1/1$0-0,$/1BJ,/*00+$ TX"CU@@X+L-w Dare activated in the game., .,'*,.000-+,I.TT#PCU@@#+L-w DP ." ! w D % % %  T# w $ U@@# L w DhWhat's Next: S1- %=.* TT% w [ U@@% L w DP 7 % % % Tt# CU U@@# = 1L w DTurning it from an arcade game into a simulator. -0 00+ 0J,0, ',0.*,J-00,$J0,1  Tt# U m U@@# 1L w DAdding what was listed above, getting a compass, 5000+B0,B,$$.0,/0*.*.0+,'0J0,$$ T8# <5 U@@#  'L w Da map and modules added. Getting better ,J,0,00I100.$,00.0:.0+/.. TT= P5 U@@= L w DP  TH# 5 F U@@# *L w Danimations added so the ship just doesn t ,0J,10$,00.0#10.#000$01-$0 Th#  U@@# /L w Ddisappear but rather sink to the bottom of the 0$,00., 00 ,0.$0*10-000J10. T#   U@@# m 4L w Docean. In the end, the goal is to make this game as 1'.,000..000.*1,$0J+*.0$++J.+$ T#  U@@# L w Dxrealistic as possible. .,$'+$01#$0.TT 2 U@@ L w DP ." % Ld)s ,v )s !??%  % Ld-s v -s !??%  % Ld s v s !??%  % Ld s v s !??%  % Lds v s !??%  % Ld)w ,D)w  !??%  % Ld)E,H)E!??%  % Ld)E,H)E!??%  % Ld-E H-E!??%  % Ld w D w  !??%  % Ld E H E!??%  % Ld EH E!??%  % Ldw Dw  !??%  % LdEHE!??%  % LdEHE!??%  % % %  TTXHU@@XLP 6% % ( 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666x&WMFCĀ666666666  c."System????????????????--,f2IC@"Calibri--- 2 _HCH2fGame:e @"Calibri---2 _fCH2f @"Calibri--- 2 _kCH2fThee 2 _CH2f 2 _ CH2fGraf Spee  - @ !bk----  2 _CH2f ',f!I2--- ,2 [72H!fConstruct 2 .capx file- @ !^\7-  2 [2H!f '- @ !H2-- @ !H2-- @ !H2-- @ !H!-- @ !H!-- @ !H2-- @ !H!-,"2fC--- 82 qHCf2"Design (what I set out to do):--- 2 qCf2"  2 qCf2"  2 qCf2" V2 ~H2Cf2"The goal of the game was to make a simulator like    O2 H-Cf2"game of the Graf Spee battle that took place  R2 H/Cf2"during WW2 between the German ship, Graf Spee,   O2 H-Cf2"and the HMS Exeter, Ajax and Achilles. The go, 2 Cf2"al of U2 H1Cf2"the game was to have module lists, the direction   U2 H1Cf2"of the last enemy spotted, being able to zoom in  P2 H.Cf2"and out, and a compass and maybe evens a map.    Y2 H4Cf2"The goal would to be to survive the battle, without O2 H-Cf2"getting too much model damage and taking out    2 H Cf2"the three 2 rCf2" G2 t(Cf2"other ships. The three other ships will L2 H+Cf2"spawn randomly in the map, and will try to t  M2 H,Cf2"broadside the Graf Spee to get it destroyed 2 HCf2"quickly. 2 jCf2" ',"!f2--- ,2 q72f!"What Didn't Get Done:  2 q2f!"  2 q2f!" ---X2 ~732f!"Not a lot of the pretty stuff was done. There is U2 712f!"no map, modules, speed display. The game is very s   [2 752f!"basic, with a basic health system. The ships can run  V2 722f!"into each other and it does not cause any damage.  @2 7#2f!"The goal of getting a simulator didw  2 2f!" 2  2f!"not happen. O2 7-2f!"The game became an arcade game than anything    V2 722f!"really. Due to time constraints, we were not able  M2 7,2f!"to make it the simulator that we had in mind    2 2f!" '- @ !fB-- @ !fB-- @ !fC-- @ !fC-- @ !f2-- @ !f2-- @ !f!-- @ !fB-- @ !f2-- @ !f!-,2#C--- (2 -HC#2Biggest Challenge: e 2 -C#2  2 -C#2 ---Y2 ;H4C#2With three people doing three different jobs, a few U2 HH1C#2different challenges arise. For Josh, who was in eJ2 UH*C#2charge of getting us all the sprites, he h2 UC#2ad the .R2 cH/C#2hardest time getting the turrets and the ships  P2 pH.C#2separated. Since the ships decks were made of  V2 ~H2C#2wood, he had to erase the lines that were created P2 H.C#2why the boards, so that when the turret would %2 HC#2move, a weird one:  2 C#2-82 C#2color space would not appear. 2 H C#2This meant c @2 #C#2oloring the entire deck in on each w,2 HC#2ship, pixel by pixel. 2 C#2 e.2 C#2For Danny, the biggest S2 H0C#2challenge was getting the AI system to work. It  X2 H3C#2took some time to get the ships, and their turrets   R2 H/C#2to spawn, without getting the original ship to 12 HC#2move, and everything worke 12 C#2ing was a big challenge. eS2 H0C#2Another challenge was getting the health system  V2 H2C#2to work. The first thing that was tried was using X2 H3C#2instance variables, but you could not get anything O2 H-C#2to react when an instance variable reached a eC2 ,H%C#2certain number. Looking back at a basl  2 ,C#2ic version of L2 :H+C#2Ghost Shooter provided by Construct 2 (the aP2 GH.C#2program used to build the game), we found out  U2 UH1C#2about Global variables. They are the pretty much g R2 bH/C#2the same thing as Instance variables, just not  U2 oH1C#2bounded to a certain sprite but they could react g2 }HC#2and get M2 }l,C#2things to do stuff. That is how many things 22 HC#2are activated in the game. 2 C#2 ',!#2--- 2 -7 2#!What's Next:   2 -u2#! ---U2 ;712#!Turning it from an arcade game into a simulator. g   U2 H712#!Adding what was listed above, getting a compass, g F2 U7'2#!a map and modules added. Getting better   2 U2#! J2 c7*2#!animations added so the ship just doesnt  R2 p7/2#!disappear but rather sink to the bottom of the  Y2 ~742#!ocean. In the end, the goal is to make this game as   ,2 72#!realistic as possible. 2 2#! '- @ !"B-- @ !"C-- @ !"2-- @ !"2-- @ !"!-- @ !j#B-- @ !B-- @ !B-- @ !C-- @ !j#2-- @ !2-- @ !2-- @ !j#!-- @ !!-- @ !!----  2 Hd --ddddddccccccccccccccccbbbbbbbbbbbbbbbb