:&" WMFC 2RlVT$m EMFReU"   % % !+\ P Rp@"Calibri%D%H%E%Q1XH%D%hF%G%TQ1XH%D% g6[D%H% dh6[-[X%7.@CalibrJ%`xE4,E%2/[%hE%hE%{-[%E%dv% % %  TlXQ2U@@XL+\ PXGame:;-K.Rp@"Calibri%D%G%tE%Q1XG%D%\F%G%TQ1XG%D% g6[D%G% dh6[-[X%7.@CalibrJ%`x4 E%2/[%\E%\E%{-[%E%dv% % % TXR{2U@@RL+\ PP Rp8@"Calibri%C% G%D%Q1X G%D%E%G%TQ1X G%D% g6[D% G% ܑdh6[-[X%7.@Calibr[`x-`xwLD%2/[%D%D%{-[%D%ܑdv% % %  T|\ OU@@|L+\ PpDesert Jump & Run{dMdFC-?ii--mij'% Ld|1 =|1 !??% ( % % %  TT  2U@@ L+\ PP ." ! \P % % %  T# . U@@# L \PxConstruct 2 .capx file110$ 0'.',0(-'% Ld# . #  !??% (  TT/ \ U@@/ L \PP ." '% Ld X [ X!??%  % Ld X [ X!??%  % Ld X[ X!??%  % LdX[X!??%  % LdX[X!??%  % Ld \ O \!??%  % Ld\O\!??% !-T  % % %  TXTU@@XL-T Design (what I set out to do)::.%,1E1- %. 11  111% % % TTTU@@L-T P TTTU@@L-T P TTT U@@L-T P 6 ThX2 2U@@X/L-T I wanted to create a frustrating platform game B,0.00' .+.+ 0$ +0+0,1J++J- TX2 U@@X3L-T that makes fun at the same time. I got inspired by 0,J,*.#00,0.$+I-I.+00$0 .0/* TXgU@@X!L-T the game  Unfair Mario , where pl0.+,I.';0, O, 1'B0. .0T|hU@@hL-T \atforms +1J$ THXU@@Xj*L-T disappear when you touch them and you get 0$,00., B0.0*1/10'00.I,00)10+. TX U@@X4L-T restarted in the beginning of the level. Because of .$, .000-0.+000+10--*.1.',0$-1 TxXv bU@@XJ2L-T disappearing platforms i decided not to use lives 0$,00., 0+0,1J$/-'0.00110$.*-$ T0XbZU@@X&L-T which would make the player even more B0'0A100J+*.0.0+). -*.0I1 . TXBU@@X* L-T dfrustrated. 0$ ,.0TTBU@@*L-T P 6 TxXB U@@X2L-T I wanted the game to play in the desert because I B,0.00.++J-00,*00.0.#. 0-',0$. TdX!U@@X L-T Tthou010Th !U@@ /L-T ght it would be something different to all the +0A1000.#1I.00+0. .01,0. &" WMFC RTX!_U@@Xy"L-T games with green nature settings. +,J.#B0+..00,0.#.0+$TT`!U@@`yL-T P ." ! T % % %  T# T U@@# L TxWhat Didn't Get Done: S1- :11 ;. :11.TT T U@@ L TP TT T U@@ L TP 7 % % % T\# 2U@@# -L TThe thing I m most disappointed about what i -0.00+JJ0$0$,0000.0,010B0, Tl# 2U@@# 0L Tdidn t get done was the end boss because i just 000+.01/.A,$0-./001$$0-',0$.0$ Tt# OU@@# 1L Trun out of time and it wasn t the most important 00101J-,00B,$/0.I1$J/1 ,0 TT# 7 U@@# jL TP TP8 uU@@8 j+L Tthing to get done. Another thing is moving 00+0+./10.5/10.00+$I0*0+ T# | U@@# L T|platforms for the third 0,1J$1 /.0 0Tp} AU@@} L TXlevel.-*-TTBoU@@BL TP ." % Ld)P,S)P!??%  % Ld)P,S)P!??%  % Ld-P0S-P!??%  % Ld1P S1P!??%  % Ld P S P!??%  % Ld PS P!??%  % LdPSP!??%  % Ld)T,)T?!??%  % Ld T  T?!??%  % LdTT?!??% !-  % % %  TX# U@@XL- tBiggest Challenge: 4,,.$ 11-.1,.TT$7 U@@$L- P TT8n U@@8L- P 7 % % % TtX u U@@X] 1L- The biggest challenge was I guess how to respawn -0.0++.$'0,.0+.B,$+0.$$00B1.$0,B0 TtXu f U@@X 1L- the platforms after they disappear. The solution 0.0,1 I$,. 0-*0#,00., -0.#1010 TX U U@@X= 7L- was pretty easy, I just had to put the different level B,$0 -).,#*0#0,0100/.0..0-*. ThXU  U@@X /L- in different layouts and after the player died 00. .0+*10$,00,. 0.0+*.0.0TxU U@@ L- \I just 0$ T`X  5 U@@X .L- had to give the command to restart the level, 0,01+*.0.&0IJ,001 -$, 0..). TtX5 b U@@X 1L- which took the possibility of having checkpoints.B0'010*0-01$$0*00,*0+'0.&*010$TTc 5 U@@c L- P ." !   % % %  T# $  U@@#  L  hWhat's Next: S1- %=.* TT% [  U@@% L  P 7 % % % T<#  u U@@# ] (L  If i had more time i would add moving pl0,0I1 -J.A100+00J0*0+0T Su U@@] Ll &WMFCR  `atforms, ,1J$ T`# u  U@@# .L  an endboss and to be able to play the game on ,0.0001$$,0000.,0-10+*0-+,I.10 T# \ U U@@# = L  lAndroid or IOS. 500 101 =*TT] U U@@] = L  P ." % Ld),)!??%  % Ld- -!??%  % Ld   !??%  % Ld  !??%  % Ld!??%  % Ld), )!??%  % Ld) , ) !??%  % Ld) , ) !??%  % Ld- - !??%  % Ld  !??%  % Ld !??%  % Ld  !??%  % Ld !??%  % Ld   !??%  % Ld   !??%  % % %  TTX  U@@X LP 6% % ( 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  c."System????????????????--,f2IC@"Calibri--- 2 _HCH2fGame:t @"Calibri---2 _fCH2f @"Calibri--- %2 _kCH2fDesert Jump & Run    - @ !bk----  2 _&CH2f ',f!I2--- ,2 [72H!fConstruct 2 .capx file- @ !^\7-  2 [2H!f '- @ !H2-- @ !H2-- @ !H2-- @ !H!-- @ !H!-- @ !H2-- @ !H!-,2fC--- 82 qHCf2Design (what I set out to do):--- 2 qCf2  2 qCf2  2 qCf2 R2 ~H/Cf2I wanted to create a frustrating platform game   X2 H3Cf2that makes fun at the same time. I got inspired by v   =2 H!Cf2the game Unfair Mario, where plv  2 Cf2atforms  J2 H*Cf2disappear when you touch them and you get  Y2 H4Cf2restarted in the beginning of the level. Because of V2 H2Cf2disappearing platforms i decided not to use lives  D2 H&Cf2which would make the player even more   2 H Cf2frustrated. 2 xCf2 V2 H2Cf2I wanted the game to play in the desert because I  2 HCf2thouR2 ]/Cf2ght it would be something different to all the  >2 H"Cf2games with green nature settings.   2 Cf2 ',!f2--- ,2 q72f!What Didn't Get Done:  2 q2f!  2 q2f! ---O2 ~7-2f!The thing Im most disappointed about what i  S2 702f!didnt get done was the end boss because i just U2 712f!run out of time and it wasnt the most important     2 72f! L2 :+2f!thing to get done. Another thing is moving j /2 72f!platforms for the third 2 2f!level. 2 2f! '- @ !fB-- @ !fB-- @ !fC-- @ !fC-- @ !f2-- @ !f2-- @ !f!-- @ !fB-- @ !f2-- @ !f!-,f2C--- (2 HC2fBiggest Challenge: h 2 C2f  2 C2f ---U2 H1C2fThe biggest challenge was I guess how to respawn U2 -H1C2fthe platforms after they disappear. The solution ^2 ;H7C2fwas pretty easy, I just had to put the different level R2 HH/C2fin different layouts and after the player died 2 HC2fI just P2 UH.C2fhad to give the command to restart the level,  U2 cH1C2fwhich took the possibility of having checkpoints.l 2 c C2f ',f!2--- 2 7 2!fWhat's Next:   2 u2!f ---G2 7(2!fIf i had more time i would add moving pl   2  2!fatforms,  P2 -7.2!fan endboss and to be able to play the game on  "2 ;72!fAndroid or IOS. 2 ;|2!f '- @ !B-- @ !C-- @ !2-- @ !2-- @ !!-- @ !^B-- @ !fB-- @ !fB-- @ !fC-- @ !^2-- @ !f2-- @ !f2-- @ !^!-- @ !f!-- @ !f!----  2 qHd --ddddddccccccccccccccccbbbbbbbbbbbbbbbb