5&" WMFCf ,LlVT$m EMFLeU"   % % !+\ P Rp@"Calibri%D%H%E%Q1XH%D%hF%G%TQ1XH%D% g6[D%H% dh6[-[X%7.@CalibrJ%`xE4,E%2/[%hE%hE%{-[%E%dv% % %  TlXQ2U@@XL+\ PXGame:;-K.Rp@"Calibri%D%G%tE%Q1XG%D%\F%G%TQ1XG%D% g6[D%G% dh6[-[X%7.@CalibrJ%`x4 E%2/[%\E%\E%{-[%E%dv% % % TXR{2U@@RL+\ PP Rp8@"Calibri%C% G%D%Q1X G%D%E%G%TQ1X G%D% g6[D% G% ܑdh6[-[X%7.@Calibr[`x-`xwLD%2/[%D%D%{-[%D%ܑdv% % %  T|\eOU@@|L+\ PhThe Clone Zoneaid-k.iid-^iic'% Ld|1e=|1 !??% ( % % %  TTf2U@@fL+\ PP ." ! \P % % %  T# . U@@# L \PxConstruct 2 .capx file110$ 0'.',0(-'% Ld# . #  !??% (  TT/ \ U@@/ L \PP ." '% Ld X [ X!??%  % Ld X [ X!??%  % Ld X[ X!??%  % LdX[X!??%  % LdX[X!??%  % Ld \ O \!??%  % Ld\O\!??% !-T  % % %  TXTU@@XL-T Design (what I set out to do)::.%,1E1- %. 11  111% % % TTTU@@L-T P TTTU@@L-T P TTT U@@L-T P 6 TX2U@@XL-T |We wanted to make a topR.B,0.00J+*.+10TT ;2U@@ L-T P-0T<> 2U@@<L-T tdown puzzle type of 01B000$$.*0.1 T`X2 U@@X.L-T game in which the player has to keep track of +,J.0B0'0/.0,). /,$0*-.0 +'*1 TlX^ U@@X0L-T multiple characters or  clones , and they would J00.'0, ,'- $1 ''00.$',000.)A100 TXU@@XjL-T lhave to navigate0,*.10+*+,-TTU@@jL-T P T U@@j!L-T these characters around and onto 40.#.'0+ ,'. #, 1000,00101 TXU@@X!L-T buttons to get to the next level.0010$1*.10.0-(.*.TT U@@L-T P o." ! T % % %  T# T U@@# L TxWhat Didn't Get Done: S1- :11 ;. :11.TT T U@@ L TP BTT T U@@ L TP 07 % % % T# _2U@@# 6L TI don t the game is as difficult as I wanted it to be 010/.++J.#,$0&0,$B,0.010. T# 2 U@@#  L T`and I wou-,00B10T8 2WU@@ 'L Tld have wanted to add more levels that 00+*.B,0./1,00J1.-*.$0, T#  U@@# L Ttwere more difficult.B. -I1 -0'0&" WMFC LTT 1 U@@ L TP ." % Ld)P,S)P!??%  % Ld)P,S)P!??%  % Ld-P0S-P!??%  % Ld1P S1P!??%  % Ld P S P!??%  % Ld PS P!??%  % LdPSP!??%  % Ld)T,)T!??%  % Ld T  T!??%  % LdTT!??% !- w  % % %  TX#fU@@XNL- w tBiggest Challenge: n4,,.$ 11-.1,.TT$7fU@@$NL- w P TT8nfU@@8NL- w P 7 % % % TlXfJ U@@X0L- w Making it so that the player would only win the O,*0+$00,0.0+*- B10010)B0/. TxXi FU@@X.2L- w level if all the buttons were pressed at the same .*.,/.0010$B. -0 .$$.0+0-$+J. TXXFU@@XL- w PtiTPFN U@@+L- w me. We ended up having to make the buttons )J.R-.00.0000+*0+1J,)./.0010$ TX &U@@X6L- w into different sprites and making it so if one is not 010..0$0 .$,00I,*0+#110.#00 TxX& U@@X~2L- w being pressed then the variable for buttons being 0.0+0 .$$.0/.00-*, ,0.10010#0.0+ TXy  U@@X4L- w pressed is set to zero. Also, the levels would skip 0 .$$.0$$.0$.15$00.-*.$A100$*0 TxX u U@@X] 2L- w sometimes so we had to fix our code for that part.$0J.J-$#1A.0,01'10 &10.1 0,0,TT  u U@@ ] L- w P ." ! w  % % %  T# $ fU@@# N L w hWhat's Next: .S1- %=.* TT% [ fU@@% NL w P 07 % % % T# fWU@@# "L w Next we could create a timer and m;.(B.&100'.,-,I. ,00JTXfU@@X L w `aybe some ,*0-$0I. T# =FU@@# .4L w ability to kill monsters. Also make levels that are ,0*1*I10$. $5#1J,).-*.$0,,. Tl# FU@@# 0L w harder to play, our levels right now are pretty 0, 0. 00,*10 .).$ +001B, .0.* Th# 0&U@@# /L w easy. Also, make some keys you have to get and .,$*5#1J+*.#0J.*-)$)100,).1+-,00 T# &U@@# ~!L w drop them in a box or something. 10 100-J0+01'1$0I.00+TT&)U@@~L w P 0TT*&WU@@*~L w P *." % Ld),)!??%  % Ld- -!??%  % Ld   !??%  % Ld  !??%  % Ld!??& WMFC L%  % Ld),v )!??%  % Ld)w ,z )w !??%  % Ld)w ,z )w !??%  % Ld-w z -w !??%  % Ld  v !??%  % Ld w z w !??%  % Ld w z w !??%  % Ldv !??%  % Ldw z w !??%  % Ldw z w !??%  % % %  TTXz  U@@X LP 6% % ( 666666666666666666666666666666666666 6 66 6  6 66 6  6 66 6  6 66 6  6 66 6 66666666666666666666  c."System????????????????--,f2IC@"Calibri--- 2 _HCH2fGame: @"Calibri---2 _fCH2f @"Calibri---  2 _kCH2fThe Clone Zone    - @ !bk----  2 _CH2f ',f!I2--- ,2 [72H!fConstruct 2 .capx file- @ !^\7-  2 [2H!f '- @ !H2-- @ !H2-- @ !H2-- @ !H!-- @ !H!-- @ !H2-- @ !H!-,2fC--- 82 qHCf2Design (what I set out to do):--- 2 qCf2  2 qCf2  2 qCf2 .2 ~HCf2We wanted to make a top   2 ~Cf2-)2 ~Cf2down puzzle type of P2 H.Cf2game in which the player has to keep track of  S2 H0Cf2multiple characters or clones, and they would #2 HCf2have to navigate 2 Cf2 =2 !Cf2these characters around and onto m=2 H!Cf2buttons to get to the next level.m 2 Cf2 ',!f2--- ,2 q72f!What Didn't Get Done:  2 q2f!  2 q2f! ---\2 ~762f!I dont the game is as difficult as I wanted it to be  2 7 2f!and I wouF2 c'2f!ld have wanted to add more levels that  )2 72f!were more difficult.  2 2f! '- @ !fB-- @ !fB-- @ !fC-- @ !fC-- @ !f2-- @ !f2-- @ !f!-- @ !QfB-- @ !Qf2-- @ !Qf!-,#2C--- (2 HC2#Biggest Challenge: . 2 C2#  2 C2# ---S2 H0C2#Making it so that the player would only win the V2 H2C2#level if all the buttons were pressed at the same  2 HC2#tiL2 N+C2#me. We ended up having to make the buttons   \2 H6C2#into different sprites and making it so if one is not V2 H2C2#being pressed then the variable for buttons being Y2 H4C2#pressed is set to zero. Also, the levels would skip V2 H2C2#sometimes so we had to fix our code for that part.  2 (C2# ',#!2--- 2 7 2!#What's Next:   2 u2!# --->2 7"2!#Next we could create a timer and m  2  2!#aybe some  Y2 742!#ability to kill monsters. Also make levels that are   S2 702!#harder to play, our levels right now are pretty R2 7/2!#easy. Also, make some keys you have to get and   =2 7!2!#drop them in a box or something. m   2 2!#  2 2!# '- @ !B-- @ !C-- @ !2-- @ !2-- @ !!-- @ !lB-- @ !#B-- @ !#B-- @ !#C-- @ !l2-- @ !#2-- @ !#2-- @ !l!-- @ !#!-- @ !#!----  2 .Hd --ddddddccccccccccccccccbbbbbbbbbbbbbbbb